Early Access Feature Update #9.4 - Ware the House At?
This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues.
Changelog:
[Features]
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Added enemies that wield two-handed firearms
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Enemy firearms can now be used by the player (limited ammo and can't be reloaded)
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New Warehouse map with a bunch of new props that have been added to the spawn gun as well
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Spawn Gun now has Undo and Clear All buttons
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Added Unequip button to cosmetics (sorry about this one, it should've been there from the start)
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Added rotating save backups to prevent data loss upon corruption (if you experience data loss, head on over to your %Appdata%/LocalLow/Kubunautilus/BrutalistickVR folder and you should be able to find and replace your corrupted/broken save with one from the backups folder)
[Changes]
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Improved player feet animation
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Added bullet impact particles to most objects
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Reduced the amount of damage and deformation enemy collisions with the terrain cause
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Reduced the frequency of joints breaking from bullets
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Improved the hand positions of the Hunting Rifle
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Improved the Underground Station a little to take advantage of the upgraded lighting system and added a few props. A full rework will come later on.
[Graphics]
- Changed the way ambient lighting works to give smoother and more realistic lighting in most scenarios without a noticeable performance impact. In some cases, this even improved performance. A downside to this is there might be some light leaks in dark rooms, particularly in corners.
[Performance]
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Improved performance of deformation by a bit
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Improved the performance of some repeating audio sources
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Greatly improved the performance of enemy spawning and dead body despawning (reduced hiccups during a wave)
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Unused textures should now be properly released to prevent VRAM leaks
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Occlusion culling now GPU-based to free up the CPU a bit more
[Fixes]
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Reduced the chance of saves being corrupted upon crash
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Slides don't require double racking anymore when they've locked open
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Fixed enemies failing to get up after falling down
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Fixed enemies not keeping their distance from the player (they no longer get all up in your face)
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Fixed Chosen One glasses blocking the player's view
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