Новости BRUTALISTICK VR
Объявления разработчиков, обновления и обсуждения.
Early Access Experimental Update #6 - The Revolver Test
This update is only live on the experimental branch. To access it, right click BRUTALISTICK VR in your library, select properties and in the Betas tab, select Beta Participation and then the experimental branch. This is …
Читать и обсудить →Early Access Feature Update #5.1
This should've been a quick hotfix but I wound up getting sidetracked with future content. Changelog: **** Added damage overlay to the player to let you know you've been damaged without having to look at the health ba…
Читать и обсудить →Early Access Feature Update #5 - The Ribs Won't Be Caged Any Longer
Thank you all for being patient, this update took a bit longer than I intended due to unforeseen circumstances. Although I do hope I can get back on track with more frequent updates again. ![Изображение из объявления St…
Читать и обсудить →Early Access Feature Update #4 - The Creation of Destruction
This update was a pretty huge task, way bigger and time-consuming than I thought it'd be. After lots of trial and error, I managed to create a system that could save creations and is fairly easily extendable with differe…
Читать и обсудить →Early Access Feature Update #3.2
Changelog: **** Added support for multiple grab points Added support for multiple rigidbodies on one weapon Added support for events on secondary button clicked - See the Motorblade Example Mod on the Workshop to se…
Читать и обсудить →Early Access Feature Update #3.1
Changelog: **** Added support for multiple stab directions, added an example to workshop and the GitHub page Fixed modded weapons' audio not slowing down during slow-motion Fixed modded weapons disappearing after res…
Читать и обсудить →Early Access Feature Update #3 - Get to the Workshoppa!
We now have Steam Workshop and modding support!!! This may not be the largest update content-wise but it'll surely plant a seed that'll bear the content fruit soon enough! Expect further updates to the modding framework …
Читать и обсудить →Early Access Small Update #3
Changelog: **** Enemies with armor can be grabbed reliably and have a reduced chance of physics explosions Holding a grenade while it explodes no longer causes your hand to get stuck mid-air **** Reworked enemy spaw…
Читать и обсудить →Early Access Feature Update #2 Hotfix
Changelog: **** Fixed upgrading any stat to max level causing the Upgrade UI to break…
Читать и обсудить →Early Access Feature Update #2 - HAMMERTIME!
Changelog: **** Added 3 different small hammers Added Nailgun and Nail Rifle **** **Fracturing and slicing performance greatly improved** **** **Nailgun nails can be used to join two objects together or pin someth…
Читать и обсудить →Early Access Small Update #2 Hotfix
Changelog: **** Increased the force required to pop out eyeballs **** Fixed multipliers not applying to mission rewards Fixed Scientist unlock mission ** Changed Farmland and Church level assets to possibly help pe…
Читать и обсудить →Early Access Small Update #2
Changelog: **** **Added an experimental launch option for OpenXR runtime which hopefully has better performance** - OpenVR is still recommended for Valve Index due to OpenXR not supporting finger tracking **** Slici…
Читать и обсудить →Early Access Feature Update #1 - Not the Only Sword-Twirler in This Town
Changelog: **** Added melee enemies - Still an early work in progress so feedback is very much welcome Added Melee and Mixed waves Added earnable reward multipliers for all missions to make earning money easier ![И…
Читать и обсудить →Early Access Small Update #1
Changelog: **** Added the Spawn Gun to Sandbox weapon wall - Can only spawn enemies for now. Props, more customization and such will be added in a later update - Enemy armor is randomized depending on the chosen diff…
Читать и обсудить →Early Access Release - Zero-Day Update
The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the de…
Читать и обсудить →Demo Update #4 - Lead Them To Pools Of Blood
Got a pretty big changelog this time around, these past 2 months since the last demo update have not been in vain. Be sure to try for the top spot on the leaderboard! Changelog: **** **Completely changed the way the v…
Читать и обсудить →Demo Update #3 - We're All The Same Color On The Inside
Changelog: **** Blood shade can now be changed under the new preferences tab, more colors and customization will be added at a later date - This also added a framework for different types of enemies in the future, e.g…
Читать и обсудить →Demo Update #2 - This Feels Normal
Changelog: **** **All objects now have properly implemented normal maps, meaning bumps and crevices cast shadows and environment reflections are affected by imperfections on surfaces** Slash wound length now depends o…
Читать и обсудить →Demo Update #1 Hotfix 2
Changelog: **** **Physics improved by a lot, mainly hit detections** Player arms rework adjusted to handle and look better Player body physics adjusted to feel a bit more cohesive Weapons can't get stuck in your bod…
Читать и обсудить →Demo Update #1 - Armed to the Teeth
This update to the demo version, which is the first of many to come, adds some quality of life features and a few improvements. The stars of this update are better player arms and flying teeth. In addition there are a fe…
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