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Early Access Release - Zero-Day Update

The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the demo version and zero-day fixes and additions below.

Changes from the demo:

[Gore Updates]

  • Added a framework for bones, the first proof of concept is the skull

  • Higher caliber bullets now leave exit wounds

  • Blunt weapons can cause bone fragments to stick out from under the skin and break off completely once they've received enough damage

1 / 1 · 100%

[Levels]

  • Farmland

  • Church

  • City

  • Office

  • Lobby

  • Underground Station (WIP)

[Weapons]

  • Way too many to list

[Career mode]

  • Unlockable levels and shopkeepers

  • Earn money to purchase stat upgrades and new weapons

  • Purchase armor and helmets for the player

  • Player outfit can be changed

[Sandbox mode]

  • All weapons and levels are unlocked

  • Enemy count and difficulty can be changed at will

  • Enemies can be made harmless and armor can be disabled

Zero-day fixes and additions:

[Audio]

  • Shopkeepers now have a soundtrack while you're close enough to their booth

[Physics]

  • Bow physics fixed and now works as intended, still needs some tuning however

[Performance]

  • Performance got killed under some circumstances related to the exit wounds, now fixed
Читать в Steam ↗

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