Early Access Release - Zero-Day Update
The early access version has officially been released! When I first started this project 2 years ago I had no idea whether this was going to go anywhere. But here we are now!! I'll list all the changes compared to the demo version and zero-day fixes and additions below.
Changes from the demo:
[Gore Updates]
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Added a framework for bones, the first proof of concept is the skull
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Higher caliber bullets now leave exit wounds
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Blunt weapons can cause bone fragments to stick out from under the skin and break off completely once they've received enough damage
[Levels]
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Farmland
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Church
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City
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Office
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Lobby
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Underground Station (WIP)
[Weapons]
- Way too many to list
[Career mode]
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Unlockable levels and shopkeepers
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Earn money to purchase stat upgrades and new weapons
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Purchase armor and helmets for the player
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Player outfit can be changed
[Sandbox mode]
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All weapons and levels are unlocked
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Enemy count and difficulty can be changed at will
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Enemies can be made harmless and armor can be disabled
Zero-day fixes and additions:
[Audio]
- Shopkeepers now have a soundtrack while you're close enough to their booth
[Physics]
- Bow physics fixed and now works as intended, still needs some tuning however
[Performance]
- Performance got killed under some circumstances related to the exit wounds, now fixed
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