Demo Update #3 - We're All The Same Color On The Inside
Changelog:
[Graphics]
-
Blood shade can now be changed under the new preferences tab, more colors and customization will be added at a later date
- This also added a framework for different types of enemies in the future, e.g. robots or undead
-
UI slightly improved
[Physics]
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Enemy movement tweaked a little bit
-
A few small tweaks to stability
[Audio]
- Added audio sliders to change master volume and the volume of hit sounds and gunshots, found in the new preferences tab
[Gameplay]
- After killing all enemies in a wave, the wave can be continued without restarting the level
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