Demo Update #2 - This Feels Normal
Changelog:
[Graphics]
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All objects now have properly implemented normal maps, meaning bumps and crevices cast shadows and environment reflections are affected by imperfections on surfaces
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Slash wound length now depends on weapon
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Blood puffs on dismembering now disappear quicker and are more transparent
[Physics]
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Melee weapon slicing calculation reworked again to take the impact angle into account and use a more physically accurate method to calculate force
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Slicing through multiple limbs should be easier now
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Slashing attacks now have a lower friction and bladed weapons don't just bounce off enemies but rather slide along the surface
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Ejected magazines inherit the velocity of the firearm instead of just dropping out
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Eyeballs made less prone to glitching
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Player body made much more stable although non-gamebreaking issues may still occur
[Audio]
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Slashing now has sound effects
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Physics explosions no longer cause a ton of overlapping sounds
[Performance]
- Longer sessions with many kills no longer cause a performance hit the longer the game goes on
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