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Demo Update #2 - This Feels Normal

Changelog:

[Graphics]

  • All objects now have properly implemented normal maps, meaning bumps and crevices cast shadows and environment reflections are affected by imperfections on surfaces

  • Slash wound length now depends on weapon

  • Blood puffs on dismembering now disappear quicker and are more transparent

[Physics]

  • Melee weapon slicing calculation reworked again to take the impact angle into account and use a more physically accurate method to calculate force

  • Slicing through multiple limbs should be easier now

  • Slashing attacks now have a lower friction and bladed weapons don't just bounce off enemies but rather slide along the surface

  • Ejected magazines inherit the velocity of the firearm instead of just dropping out

  • Eyeballs made less prone to glitching

  • Player body made much more stable although non-gamebreaking issues may still occur

[Audio]

  • Slashing now has sound effects

  • Physics explosions no longer cause a ton of overlapping sounds

[Performance]

  • Longer sessions with many kills no longer cause a performance hit the longer the game goes on
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