Early Access Small Update #1
Changelog:
[Additions]
- Added the Spawn Gun to Sandbox weapon wall
- Can only spawn enemies for now. Props, more customization and such will be added in a later update
- Enemy armor is randomized depending on the chosen difficulty
- Enemies spawned using the spawn gun do not count towards either the live enemies or dead bodies amount, it's possible to kill your performance using this
- The enemy to spawn can be changed using the secondary button (same button as releasing the magazine for most weapons)
[Level fixes]
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Lobby level stairs can now be used properly
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Fluorescent lights no longer emit light when both bulbs are broken
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Fluorescent lights no longer disable hand grabbing when bulbs are broken while the fixture is held
[Performance]
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Stuttering for 72Hz displays should be reduced now, previously the lowest allowed refresh rate was 75Hz
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Changed Graphics tab to Performance tab in the settings
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Added Solver Iterations and Velocity Iterations sliders to the Performance tab
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Both can be lowered for reduced simulation accuracy but more stable framerate or increased to allow more stable physics if hardware permits
[Miscellaneous fixes]
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Minigun firing sound no longer distorted in slow motion
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Shopkeepers in the main hub now take damage the same way as the rest of the enemies
[Known issues]
- Dead bodies in the City level in the alley next to the fire escape stairs can cause severe performance degradation
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