Early Access Small Update #3
Changelog:
[Physics]
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Enemies with armor can be grabbed reliably and have a reduced chance of physics explosions
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Holding a grenade while it explodes no longer causes your hand to get stuck mid-air
[Gameplay]
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Reworked enemy spawning logic to avoid multiple spawns inside each other/telefragging
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Lifesteal now properly activates with dismemberment kills
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Slicing weapons no longer dismember through armor and deal much less damage on blows to armor
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