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Early Access Feature Update #9.6 - Music To My Ears

Happy holidays, everyone!

Changelog:

[Features]

  • Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future.

  • Completely overhauled audio system.

    • Firearms sound louder, punchier and echo better

    • Improved impact sounds for all melee weapons (blades sound like blades, blunt objects sound like blunt objects, not just a single thwack for all metal weapons)

    • Body impact sounds improved (dropping bodies sound like they ought to)

    • Dragging and sliding sounds (sound effects no longer limited to impacts only)

    • Firearms now have proper impact sounds

    • Bullet casings and shells have impact sounds

    • Blood drops no longer the dominating audio source

  • I had to go over each and every object in the game for this so I may have missed something. If you notice some discrepancies or errors, do let me know.

[Changes]

  • Changed grab point logic to have better centering. This should mitigate the issue of having to over-correct your hands to aim two-handed weapons. If anyone prefers the old way, let me know and I'll add a toggle for the next update.

  • Slides and cocking handles no longer lock back if a magazine isn't inserted

[Weapons]

  • Added a Revolver Cannon from the same family as the previous update's Autocannon

[Performance]

  • Greatly improved the performance of some of the heaviest scripts. This should noticeably improve the framerate stability and overall FPS.

  • Reduced stutters related to audio

[Fixes]

  • Fixed slides and cocking handles locking back only halfway

  • Main menu now uses the same hands as the rest of the game

  • Fixed hand rotation in the main menu when using OpenXR (now matches the rest of the game's rotation)

  • Uploading mod updates should be fixed now

  • Fixed Church level performance, for real this time

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