Early Access Feature Update #9.6 - Music To My Ears
Happy holidays, everyone!
Changelog:
[Features]
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Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future.
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Completely overhauled audio system.
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Firearms sound louder, punchier and echo better
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Improved impact sounds for all melee weapons (blades sound like blades, blunt objects sound like blunt objects, not just a single thwack for all metal weapons)
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Body impact sounds improved (dropping bodies sound like they ought to)
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Dragging and sliding sounds (sound effects no longer limited to impacts only)
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Firearms now have proper impact sounds
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Bullet casings and shells have impact sounds
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Blood drops no longer the dominating audio source
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I had to go over each and every object in the game for this so I may have missed something. If you notice some discrepancies or errors, do let me know.
[Changes]
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Changed grab point logic to have better centering. This should mitigate the issue of having to over-correct your hands to aim two-handed weapons. If anyone prefers the old way, let me know and I'll add a toggle for the next update.
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Slides and cocking handles no longer lock back if a magazine isn't inserted
[Weapons]
- Added a Revolver Cannon from the same family as the previous update's Autocannon
[Performance]
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Greatly improved the performance of some of the heaviest scripts. This should noticeably improve the framerate stability and overall FPS.
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Reduced stutters related to audio
[Fixes]
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Fixed slides and cocking handles locking back only halfway
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Main menu now uses the same hands as the rest of the game
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Fixed hand rotation in the main menu when using OpenXR (now matches the rest of the game's rotation)
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Uploading mod updates should be fixed now
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Fixed Church level performance, for real this time
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