Early Access Feature Update #8.1 - Lock, Stock...
Changelog:
[Features]
-
Added break action shotguns
-
Added regular checks to kill enemies that may have fallen through the map and prevent mission completion
[Physics]
- Raised the stiffness of player arms, no longer as wobbly with fast movements or strong forces and no more shoulders at ear level
[Weapons]
-
Three new double barreled shotguns
-
Boomstick (regular double-barreled shotgun)
-
Sawed-Off (double-barreled shotgun with sawed off barrel and stock)
-
Shorty (double-barreled shotgun with sawed off barrel)
-
-
Overhauled the 50BMG and 100BMG Sniper Rifles visually and fixed their recoils (they really kick now)
[Changes]
-
Enemies stand up more reliably, no more floating up from their pelvises
-
Sniper rifles can now have more than a single instance in the level and are no longer removed from the weapon wall after picking up one of them (dual-wielding 100BMG?)
-
Improved the visual clarity of scopes when viewed close-up
-
Lowered player body a bit so your neck is actually visible and not stuck inside your torso
[Fixes]
-
Fixed infected waves
-
Fixed zombie attacks not working
-
Fixed tons of shiny objects in the Office and Lobby levels
-
Revolver casings no longer fall through the floor when ejected
-
Fixed shiny dismembered limbs (probably, I haven't encountered them again)
-
Fixed missing shopkeeper skins
[Known issues]
-
Enemies without one leg will still try to walk, although not very well
-
Sometimes enemies refuse to get up after falling and try to attack you while lying down
-
Melee enemies with a knife seem to get stuck on walls in the Office level. Not sure what's up with that but I can't seem to reproduce it reliably.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.