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Hotfix Notice – April 6

To reflect feedback on the difficulty of The End of Infinity, the following adjustments have been applied as a priority:

  • The area where units can be freely deployed has been significantly expanded.

  • Two summon tiles have been added to the middle of the advance path.

  • The All-Seeing Eyes no longer instantly destroys structures.

  • The additional passive in Phase 2 has been changed.

    • Before: The resource cost of all cards is increased by 1.

    • After: Lose 1 mana at the start of each turn.

  • Changed the damage of Divine Punishment to start at 5 and increase by 5 each time.

  • Fixed Cog Wheel to function as described in its text.

  • Fixed an issue where faction-specific quests were not appearing correctly.

  • Changed the Heartbreak Ridge battle to allow free deployment on the enemy hill.

We will continue monitoring your feedback on The End of Infinity battle and plan to make further adjustments. Please share your thoughts on the new, lowered difficulty.

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