Hotfix Notice - Sep 20rd (Fri)
[Bug Fixes]
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Fixed the issue where the commander’s hero ability shortcut key overlaps with the steel icon.
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Fixed the issue where units get stuck on objects in certain stages.
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Fixed the issue where the health and attack values of units summoned from the 'Siege Tower' appear as default values.
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Fixed the issue where the 'Dizzy Bomb' stuns all units.
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Fixed the issue where the 'Golden Pill' does not save and load correctly.
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Fixed the issue where the 'Golden Pill' does not respond to HP changes in the outgame.
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Fixed the issue where a UI that should be hidden is visible on the results screen.
[Balance Changes]
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Adjusted the balance for Act 2 Boss Battle (The Burning Dragon's Abyss).
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'Hellfire' usage cycle: 3 -> 4
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Changed the summoned units in the mid-approach route.
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Removed the burning effect from the unit 'Kindledrake Eldnir'
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Improved overall battle difficulty and patterns.
**
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Adjusted the base movement speed for card aesthetics.
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Adjusted the right spacing of hovered cards for better aesthetics.
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Added a transparency feature to reduce instances of cards being blocked by the HUD.
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Improved the point enhancement UI.
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Added recovery effect animations for the commander.
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Added a refresh icon to the point enhancement UI.
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Added a cursed card entry to the encyclopedia UI.
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Added tooltips for each button in the HUD.
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