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08/15 (Thursday) Regular Update Notice

Hello, Commanders!

We’re back exactly one month after the last major update. To commemorate South Korea Liberation Day, we’ve prepared the following update to enjoy!

**

[New Content]

**

  • A new card tier, 'Mythic' has been added, which is powerful than any other existing cards. Experience the power overwhelming! They can be encountered at a 'very' low probability.

    • "Jin, Guide to the Afterlife" : Fires five multi-shots at an incredibly fast speed. It also features piercing attacks.

    • "Forgotten Altar" : A stone adorned with a native mask. When the souls of defeated natives gather, it awakens...

    • "Drakkar" : A massive Elder Dragon that breathes fire. But first, you must raise the young hatchling, "Yong Yong," to meet it.

  • In addition, the following new cards have been added:

    • Barracks

    • Defense in Depth

    • Healing Spring

    • Blood Price

    • Pull Teeth

    • Inherit

    • Scrap Iron Forge

    • Focused Fire

    • Indigo Archive

    • Mental Onslaught

    • Leave No Trace

    • Military Arts

    • Sticky Poppet

  • These cards can greatly enhance various decks with their high versatility, so give them a try!

Changed effect of 'Pool of Blood', created by the 'Blood Ascetic'.

  • Previous : Reduce movement speed and attack speed

  • Now : Reduce current health of all units that pass through the pool to 1. (Excluding the Commander)

  • For skilled commanders, we’ve added a Hard Mode. If you clear interlude with a specific race, you can challenge a higher difficulty level in the next playthrough. The penalties for each level accumulate as you progress. The higher the difficulty level, the more points and score you can earn!

  • Point : We’ve also added a point system to the out-game. Points accumulate based on your play results and can be spent to refresh various rewards in the next playthrough.

**

[Balance Improvement]

**

  • We’ve redefined the rarity of existing cards and adjusted the appearance rates by rarity to improve the overall deck-building experience.

  • We’ve improved the enemy patterns and terrain in some battles to reduce monotony and make the experience more engaging.

  • The conditions for triggering mystery events have been refined to reduce the occurrence of events that cannot be fully enjoyed.

  • We’ve enhanced the starting events so that upon entering the prologue boss battle, you will be offered better choices in the next playthrough.

**

**

  • We’ve improved the UI layout for mystery events and replaced the illustrations with AI-generated artwork (!) which will continue to be improved.

  • Overall UI resources have been updated.

  • We’ve improved text styles to enhance readability.

  • A “Neutral” card tab that shows all neutral cards regardless of race has been added to the encyclopedia.

  • We’ve applied text restrictions when generating profile names.

  • We’ve added a gauge-type UI at the bottom of the screen to better convey the current situation of the battlefield in each battle.

  • The UI for viewing your deck and navigating the world map has been improved for ease of use.

  • We’ve added the ability to resize the window in windowed mode.

  • When using tactical cards, it’s now easier to distinguish between friendly and enemy units.

  • We’ve made it easier to distinguish between the usage range of tactical cards and the range of target units.

  • A new method of scrolling on the world map has been added:

    • Scroll using the mouse wheel.

    • Scroll using the A/D keys on the keyboard.

    • Scroll by moving the mouse cursor to the edge of the screen.

  • The UI display for cursed cards has been improved.

**

[Other Improvement]

**

  • You can now press the F8 key at any time during the game to provide feedback.

**

[Bug Fixes]

**

  • Fixed an issue where the Discord and Steam Store shortcut buttons were not displayed on the main menu.

  • Fixed an issue where some cards were not visible in the encyclopedia.

Читать в Steam ↗

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