08/15 (Thursday) Regular Update Notice
Hello, Commanders!
We’re back exactly one month after the last major update. To commemorate South Korea Liberation Day, we’ve prepared the following update to enjoy!
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[New Content]
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A new card tier, 'Mythic' has been added, which is powerful than any other existing cards. Experience the power overwhelming! They can be encountered at a 'very' low probability.
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"Jin, Guide to the Afterlife" : Fires five multi-shots at an incredibly fast speed. It also features piercing attacks.
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"Forgotten Altar" : A stone adorned with a native mask. When the souls of defeated natives gather, it awakens...
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"Drakkar" : A massive Elder Dragon that breathes fire. But first, you must raise the young hatchling, "Yong Yong," to meet it.
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In addition, the following new cards have been added:
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Barracks
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Defense in Depth
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Healing Spring
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Blood Price
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Pull Teeth
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Inherit
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Scrap Iron Forge
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Focused Fire
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Indigo Archive
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Mental Onslaught
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Leave No Trace
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Military Arts
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Sticky Poppet
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These cards can greatly enhance various decks with their high versatility, so give them a try!
Changed effect of 'Pool of Blood', created by the 'Blood Ascetic'.
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Previous : Reduce movement speed and attack speed
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Now : Reduce current health of all units that pass through the pool to 1. (Excluding the Commander)
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For skilled commanders, we’ve added a Hard Mode. If you clear interlude with a specific race, you can challenge a higher difficulty level in the next playthrough. The penalties for each level accumulate as you progress. The higher the difficulty level, the more points and score you can earn!
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Point : We’ve also added a point system to the out-game. Points accumulate based on your play results and can be spent to refresh various rewards in the next playthrough.
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[Balance Improvement]
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We’ve redefined the rarity of existing cards and adjusted the appearance rates by rarity to improve the overall deck-building experience.
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We’ve improved the enemy patterns and terrain in some battles to reduce monotony and make the experience more engaging.
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The conditions for triggering mystery events have been refined to reduce the occurrence of events that cannot be fully enjoyed.
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We’ve enhanced the starting events so that upon entering the prologue boss battle, you will be offered better choices in the next playthrough.
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We’ve improved the UI layout for mystery events and replaced the illustrations with AI-generated artwork (!) which will continue to be improved.
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Overall UI resources have been updated.
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We’ve improved text styles to enhance readability.
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A “Neutral” card tab that shows all neutral cards regardless of race has been added to the encyclopedia.
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We’ve applied text restrictions when generating profile names.
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We’ve added a gauge-type UI at the bottom of the screen to better convey the current situation of the battlefield in each battle.
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The UI for viewing your deck and navigating the world map has been improved for ease of use.
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We’ve added the ability to resize the window in windowed mode.
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When using tactical cards, it’s now easier to distinguish between friendly and enemy units.
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We’ve made it easier to distinguish between the usage range of tactical cards and the range of target units.
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A new method of scrolling on the world map has been added:
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Scroll using the mouse wheel.
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Scroll using the A/D keys on the keyboard.
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Scroll by moving the mouse cursor to the edge of the screen.
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The UI display for cursed cards has been improved.
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[Other Improvement]
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- You can now press the F8 key at any time during the game to provide feedback.
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[Bug Fixes]
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Fixed an issue where the Discord and Steam Store shortcut buttons were not displayed on the main menu.
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Fixed an issue where some cards were not visible in the encyclopedia.
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