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Меню

5.9 Released - new Challenges & Mutators

One very important fix in this is the problem where new players would get stuck 'Connecting' to multiplayer unless they specifically selected a network region. So if you or someone you know was affected by this, it has been resolved!

Additions

  • Added new challenge mode: Pinball. Only wall ricochets count for score, 2 minute time limit.

  • Added new challenge mode: Teamwork. You can't hit enemies and bot teammates can't pick up dodgeballs, so you must pass to them in order to score Assist points.

  • Added rule option: No ball pickups (prevents player from picking up a ball)

  • Added rule option: no bot passing (bots won't try to pass)

  • Added rule option: assist score (Player / Team score increment for getting a KO assist)

  • Added rule option: floors turn balls neutral

  • Added rule option & game modifier: No Power Cube Throws. You can only throw the cube a short distance, removing passing as a strategy in Capture The Cube.

  • Added new rule: no bot boosting

Fixes

  • Fixed players getting stuck ‘Connecting’ unless they specified a network region

  • Fixed num lives not being set properly if starting new match after resetting a challenge

  • Fixed Arcade mode starting instantly if starting after resetting a challenge

  • Changed ‘local network’ name to ‘custom network’

  • When connected to a Photon Region, shows region name instead of IP address in bottom left of main menu

  • Improved readability of network option drop-down

  • Fixed crash if Steamworks failed to initialize and a player with Items entered your game

  • (probably) fixed issue where Cube Capture would trigger multiple times on pass into capture zone

  • Fixed Grand Prix with time limit showing ‘Finish!’ for all checkpoints

  • Fixed rules with more than one modifier requirement not applying correctly if one of the requirements involved a player type (humans / bots)

  • Many score rules can now be selectively applied to player type (humans / bots)

  • Fixed ESC sometimes failing to close main menu

  • Fixed error where clicking on a player in the players list would break and create a jumbled list of actions

  • (perhaps) fixed issue of players needing to enter dx9 launch option on computers that don't support dx11

  • Fixed non-master-clients having round victory count not updated on round end

I've also been hard at work on adding Dedicated Server functionality - there's a lot to learn and a lot of options to figure out, but hopefully there will be a solution within a few weeks.

Erik

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