Update 8.1 Now Available! 50+ new items, major performance & visual improvements
Update 8.1 is finally out and ready to play!
The biggest addition is more than 50 items, many of which were created by players in the workshop:
This includes a brand new category of cosmetic item: ball reskins!
Additionally a ton of improvements and fixes were made. The game will look better and play more smoothly than ever. Download the update and check out all the changes!
Features
-
Misc option added to enable / disable custom ball skins
-
Added link to official Discord server (Community / Discord Lobby)
-
Added new Misc option: Show Online Chat (on, off, or ‘default only’ like kudos, gg)
-
Players are announced when they join the room
-
Added safe mode & safe preset (all video settings off or as low as possible). Hit spacebar within 2 seconds of main menu launching to activate. Will show ‘Safe Mode Activated”. Good if you’re having technical issues or need to enter photosensitive mode
-
The Kudos key can be used to thank the player who assisted your last KO
-
Audio lowpass filter added to music while in spawn area, to make it seem like you’re standing outside a dance club
Performance Improvements
-
Many changes to ‘pool’ objects like player bots and explosions to reduce any stutter when players explode or respawn
-
Materials are smartly cached, shared, and re-used to increase overall performance
-
Better performance around powerup pickup spawning / collect
-
Fixed physics bug that was reducing effective framerate while moving & looking around, so players at > 120 fps will now have a dramatically smoother experience
-
Networked player movement is now much smoother
-
Dramatically improved performance of Aquarium level
-
Increased network message send rate for smoother movement and less lag for throws and KOs
-
Dodgeball physics are interpolated, meaning their movement is no longer capped at 120 fps and is overall less jumpy
Visual Improvements
-
Improved performance and appearance of ‘stun’ spark gibs
-
Added glowing rim around ball when it’s available to collect / catch
-
Improved ball visibility
-
New bot explode gibs FX
-
Death Spiral updates to match player color
-
Improved LightBike effect
-
Improved BlueFire effect
-
Improved Energy Shot effect
-
Improved box explosion effects
-
Made arena lighting more consistent
-
Default items show an icon in garage panel
Fixes / Adjustments
-
Prevented BBCode from being used in text chat (could be used for spoofing)
-
Removed extreme reflection glare in Reactor
-
Room Info button stays enabled after selecting a room and going back to the match search panel
-
Fixed back button on Workshop Dashboard bringing you to wrong options menu
-
Renamed Mouth category to Face
-
Rearranged customization category list
-
Removed mid-match level up notification
-
Added more AI pathways in Nexus into center pit
-
Default spawn shield duration increased from 3 sec to 4 sec
-
Video Replay quality defaults to ‘Off’ in the Low and Medium presets
-
Photosensitive preset also lowers brightness
-
Video Preset value will only change to ‘custom’ if you change a video setting that is determined by the preset
-
Fixed missing volumetric lights in Trifecta
-
Fixed typo: “Vote Passsed”
-
Rearranged 'Workshop' menu button under new 'Community' button, containing Follow / Forums / Discord link buttons as well
-
Fixed custom songs (from workshop or custom folder) not playing twice - and if your playlist consisted of only custom songs, having it very rapidly switch lighting programs
-
Light animations now work during custom songs
-
Fixed an increasingly CPU-taxing loop from occuring when consecutively playing many custom songs
-
Music player handles ‘all songs disabled’ situation better - doesn’t try to play a new song every udpate. And enabling one song will begin playback again
-
Remoted unused Trophy category from inventory panel
-
Thrown balls have a bit of angular velocity
-
Added more ceiling lights to Nexus
-
Held dodgeballs are always at normal size, even if you have the big ball powerup
-
Stopped Arcade from replace completed missions between levels, which was creating the impression that completed missions weren’t getting completion credit
-
Fixed bug where ending an Arcade match in a level without getting any kills wasn’t giving any credit for Arcade levels completed
-
Renamed ‘Force Drop’ mission to ‘Disarm KO’
-
Arcade boss shows ‘Stunned’ text when stunned
-
Fixed Quick Play matches having blank match settings menu
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.