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⚓ Patch Log #Version-0.7.0a12

Hello, Stranded Survivours! ⚓

We have coded-up some performance improvements and these changes are now live for playtesting. Let us know how your city looks and if these changes have improved performance for you!

Version-0.7.0a11

  • Fix water shader to be compatible with early Direct X 11 versions

  • Change default water compute resolution to 512, add options to switch even lower or higher

  • Only update water wave frequency spectrums when needed - reduces GPU load when weather is not changing

  • Add approximate shadow rendering system which renders boxes instead of whole objects at a distance. Add setting for it

  • Smooth-edged weather segment UI borders for smoother movement

  • Enable SRP batcher and instanced drawing by default

  • Enable small object culling. Make wooden wind turbine blades immune to small object culling

Version-0.7.0a12

  • When bug report filesize is too large only include the last save file to the report instead of whole playthrough

  • Optimize citizen congestion calculations - should improve performance with cities with a lot of walking citizens

  • Don't set moss values when renderable is above water - improves renderer batching, especially for cities way above water

  • Water compute is always synchronized - should fix water stuttering from a11 update

  • Renderable shadows now also support using child renderers as proxy box providers - some shadowcasters now have more accurate shadow proxies

Version-0.7.0a14

  • Disable Resident Drawer for Direct3D feature level 11.0 cards

  • Optimize water to use less GPU for computing

  • Fixed resources not spawning after loading a save


Wishlist & Join the Playtest now

https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/


Thanks for reading Survivours! Follow ALL WILL FALL: Physics-Based Survival City Builder to stay updated.

Have any feedback for us? Visit our discussion page here or join our Discord server to let us know. Keep building, just don't crumble!


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