Patch 1.0.14 - Performance, Perform!
Hey, it's us again.
1.0.14 patch notes:
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Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors
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Changed Boat gather logic to remove lower priorities early - this improves pathfinding performance and reduces stutters in large maps
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Gravity Battery now uses solid voxels - they are no longer stackable on top of each other
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Fixed Dock missing access bubble and Dock blocked state visuals inconsistency
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End Goal Ship properly floats on water (yay!)
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Number of Outsiders joining will have max limit, to prevent crazy numbers in sandbox and when you guys decide to cheat
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Fixed error when removing pipe during construction
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Fix input/output building buff filters not working
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Building end goal ship in any way, even if you refuse to continue with the main event line, will still unlock the Broken Tanker scenario
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Tweak floater random speeds so they're less chaotic during storms. Improves performance, makes floaters behave more consistently
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Fixed citizens blocking pathfinding attempts - fixes citizens taking highly inefficient paths
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Some audio range tweaks
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Updated translations (yes, again)
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Boats now queue up near occupied docks instead of waiting far away like normal people do
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If a group has no people in it then there is going to be a higher chance to get those people (get more engineers if you have no engineers)
As a usual note, please continue reporting bugs via the in-game tool or by posting on our Discord - this helps a lot!
PLAY ALL WILL FALL
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