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Patch 1.0.14 - Performance, Perform!

Hey, it's us again.

1.0.14 patch notes:

  • Fixed gatherables with stale data in their inventory in older cities being ungatherable, for example Concrete Floors

  • Changed Boat gather logic to remove lower priorities early - this improves pathfinding performance and reduces stutters in large maps

  • Gravity Battery now uses solid voxels - they are no longer stackable on top of each other

  • Fixed Dock missing access bubble and Dock blocked state visuals inconsistency

  • End Goal Ship properly floats on water (yay!)

  • Number of Outsiders joining will have max limit, to prevent crazy numbers in sandbox and when you guys decide to cheat

  • Fixed error when removing pipe during construction

  • Fix input/output building buff filters not working

  • Building end goal ship in any way, even if you refuse to continue with the main event line, will still unlock the Broken Tanker scenario

  • Tweak floater random speeds so they're less chaotic during storms. Improves performance, makes floaters behave more consistently

  • Fixed citizens blocking pathfinding attempts - fixes citizens taking highly inefficient paths

  • Some audio range tweaks

  • Updated translations (yes, again)

  • Boats now queue up near occupied docks instead of waiting far away like normal people do

  • If a group has no people in it then there is going to be a higher chance to get those people (get more engineers if you have no engineers)

As a usual note, please continue reporting bugs via the in-game tool or by posting on our Discord - this helps a lot!


PLAY ALL WILL FALL

[dynamiclink href="https://store.steampowered.com/app/2706020/ALL_WILL_FALL_PhysicsBased_Survival_City_Builder/"][/dynamiclink]


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