Patch 1.0.19 - Stability is what we need
While we are working on a larger update for the upcoming Ocean Fest (May 19), a much-needed stability iteration is ready.
1.0.19 patch notes:
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Game won't show the Storage Priority button on the output-only storages (Docks)
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Fixed Building list Bubbles not showing tooltips correctly
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Boat List also has Bubbles now
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Fixed Flame shader sometimes producing visual artifacts due to negative color values
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Optimized Event Graph initialization - might reduce stutter when starting new Event Graphs. Greatly improves Editor iteration speeds.
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Sanitize Gatherables with different than original contents - fixes some older-saved objects being ungatherable
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Fix resources sometimes going into negative values when constructing/deconstructing and undoing
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Rewrite Social Group Leader logic to prevent Groups from having multiple Citizens being flagged as Leaders. Fixes events that change Leaders having inconsistent outcomes.
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Fixed Event Graphs that have already fired Events having different outcomes after load - some values were not initialized before firing Events which lead to undeterministic random results
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Optimize Remaining Support Strength calculation and allow calculations to be interrupted. This improves building experience and performance in very large cities where force-completing such calculations would cause very long stalls. We will continue to work on optimizations for various large-city calculations.
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
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