Patch 1.1.0 - Major Procedural Generation Update
Okay, we really wanted to make this update by the Ocean Fest and we almost made it. Together with it, comes a major improvement into how procedural generation works across some maps.
1.1.0 patch notes:
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Procedural generation overhaul for the Oil Rig, Crumbling City and Tropical Island maps. They will now be more randomized.
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Stability updates and bug fixes took some time as well
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Added more buffing buildings
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Added various effects and animations to buildings
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Resource piles now visually deplete over time
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Improved Custom Scenario window which now works as intended
This is not here yet, but Cybertower map rebalance is expected this week too.
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
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