Patch 1.2.4 - Bundle of Fixes
Hello Survivors,
Hope you're having a wonderful start of July! Here we are with another big bundle of fixes.
Patch log:
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Show loading indicator after cinematic naturally ends
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Fixed unpaused buildings not updating their production progress
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Fixed Social Group Leader interactions
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Improved how Window decorations look and feel
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Fixed Concrete Triangle building not having worker capacity to be gathered
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Optimized pipe drawing and reduced clutter
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Softlock prevention if no houses are available
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Some events were not auto restarting
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Fixed some players missing technologies - Docks, etc
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Fixed Tanker scenario logic collapsing non-anchored fallers
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Floating junk is now gatherable by idle citizens
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Fixed weather station event and how you interact with the station
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Updated translations
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Reduced Range upgrade minimum efficiency required to apply buff
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Fixed Gathering Hut context highlight blinking on higher game speeds
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Pushed Graph Parameter get values on Graph enable - fixes wrong Event descriptions
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Fixed starting Water Level in Default map, Dev 10 sailors, Citizen one
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Updated Boat Bubble UI in case they're waiting for docks
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Use correct type of allocator for long-lasting physics calculations for certain data containers - fixes memory leak on large cities
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Updated Pipe logic right after Resource manager and before Citizen Logistics - fixes Citizens grabbing resources before Pipes distribute them
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
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