Patch 1.3.1 & 1.3.2 - Fixes, UI and Balance Update
Hello Survivors! You might've noticed a couple of updates following our major update earlier this week.
Version 1.3.1 patch notes:
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Check pipe filters for bubble storage path warning - regular storage built next to Pipes (Vents) show proper missing path bubbles
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Fix citypaths not untracking buildable due to missing deconstruct notification when buildable was damaged
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Reordered Gatherer Role to respect Citizen worktime
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Correct progress bar scaling with scaled UI
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Fixed diagonal concrete sockets
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Steel wall proper stress profile
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Changed default control option values
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Don't allow detonating Rockets
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Fixed Rocket not being gatherable
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Changed building average history formula
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Fixed Expedition event
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Allow accessing buildings 1 voxel away and from directly under! You no longer will need to build stairs to gather things above
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Floating rocket smoke is in world space
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Exploded objects don't disappear if they shouldn't
Version 1.3.1 patch notes:
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Fixed cranes not being able to pick up resources from already depleted Gatherables
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Fixed expeditions taking only Sailors instead of each Social Group
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Better Equals check in graph processor - fixes rare errors when saving
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More obvious missing technology for blueprint warning in tooltip
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Disable Crashed Boat resource filtering
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Don't show High Priority Gatherable unreachable warning if it's deep underwater
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Rounded Roof is available from first research
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Balanced floating resources and cranes
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Fix Event timer bar scaling
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Improve Cargo Platform visuals
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Update Main Menu map
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
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