Patch 1.3.3
Hey Survivors,
Bringing you another small update with fixes and QoL additions.
Changelog:
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Fixed boats getting stuck with high priority Gatherables
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Add ignore mark priority for pushers so they can push things that are not marked - fixes Pushers not pushing floating rockets
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Add reverse path node connections where entrances are - fixes entrances becoming one-way in rare cases
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Allow Building any blueprint in sandbox
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Add Boats to the resource buildings list UI
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Boats are considered circles (as opposed to squares) when generating sailable area - makes boat passages between diagonal walls consistent
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Don't show explode resource bubbles on explosives that player can't detonate
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Fix Stuck building event - no more targeting itself
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Fix incorrect physics stress outcomes while building by not overestimating connection strengths
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Update translations
Please, keep reporting bugs via the in-game tool or by posting on our Discord!
PLAY ALL WILL FALL
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