Kaetram Uwupdate v2.3.0
Kaetram v2.3.0 is now available! This is our biggest update by far. We have listened to the community and opted to improve the early-to-mid game progression. On top of that, we have given the game a complete graphical overhaul. This update sports the new tick-based crafting system, lowered global cooldowns, skill guides, Shade Mother rework, smithing rework, re-balancing of every equipment in the game, and so much more.
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Added skill guides.
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Added banana staff.
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Added horse mounts.
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Added roaming NPCs.
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Added stackable icons.
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Added quest map markers.
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Added beer mug to the game.
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Added store currency indicators.
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Added new cosmetics to the store.
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Added strawberry and chili bushes.
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Added crafting station map markers.
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Added help buttons throughout interfaces.
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Added missing Flastel and Puhrix logs/recipes.
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Added ability to buy additional exchange slots.
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Added crafting upgrade path for regular arrows.
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Added invite player right-click option for parties.
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Added /daily command to check your daily task.
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Added secret chest with unique one-time reward.
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Added meaningful/thematic drops to over 40 mobs.
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Added current task information for quests in progress.
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Added a current-task for new players to get a feel for the game.
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Added player inspection to see other player's stats or equipment.
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Added skilling pets for Lumberjacking, Mining, Fishing, and Foraging.
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Added quest markers on the map - clicking on them brings up the quest info.
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Added item requirement for store and when selecting an item in the inventory.
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Fixed crafting categories.
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Fixed warps translation error.
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Fixed items not rotting properly.
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Fixed a couple y-sorting objects.
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Fixed item drop announcement issues.
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Fixed store stock issues with ironman.
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Fixed player appearing behind entities.
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Fixed guild chat not properly filtering.
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Fixed Santa not playing the death animation.
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Fixed pets not properly following the owner.
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Fixed being able to block non-existing players.
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Fixed party buttons not properly synchronizing.
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Fixed being able to gain mob kills if not nearby.
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Fixed chat global colour not displaying correctly.
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Fixed sled being toggled by other player's mount.
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Fixed invisible joystick affecting input on Desktop.
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Fixed world map being out of date with the terrain.
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Fixed hair dresser not using your current cosmetics.
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Fixed many grammatical errors in server messages.
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Fixed cleave enchantment and added a special effect.
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Fixed issues with double enchantments for chestplates.
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Fixed replacing an equipped staff to give a notification.
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Fixed disenchanting notification not appearing consistently.
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Fixed quest/achievements markers not appearing over NPCs.
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Fixed some key-binds interfering with default keybinds (+, 0).
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Fixed registration not correctly indicating the name is invalid.
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Fixed achievement names and descriptions not displaying correctly.
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Fixed the way daily tasks calculated days causing progress to get lost.
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Fixed Meteorite Golem's minions de-spawning prematurely/inconsistently.
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Fixed getting stuck on boss resources (death lily, meteorite rock, and soul tree).
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BIG - Fixed the black lines/tearing issues fully!
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BIG - Shade Mother now has a complete mechanic rework.
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Altered PVP zones to the later game.
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Foraging requires scythes to use now.
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Rebirth of Snow quest is now removed.
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Polished up the Kingdom of Kaetram's castle.
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Rejoining guilds now has a 5 minute timeout.
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Party size has now been limited to 10 players.
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Babushka quest has been moved to Mudwich.
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Digging sand is now tick-based and more AFK.
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Greatly extended the log out timeout duration.
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Reverted font to our original for better visibility.
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Removed the shadows option due to high overhead.
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Increased the maximum entity limit visible on screen.
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Many general UI fixes, making them bigger and easier to interact.
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Decreased global chat cooldown to 60 seconds for normal players.
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Tons of game-engine optimizations and fixes thanks to pentest - Traox.
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Banks now display the amount of items in your bank vs maximum amount.
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Crafting interface now shows experience granted by a recipe before crafting.
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Reworked parts of the UI to place higher-importance items outside the profile.
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Completely dropped 32-bit support in favour of large world coordinate precision.
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Staffs have scrolls that actually exist, loosely linked them to the level that you acquire spells of that nature.
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Programmer's house and Scientist's house are now swapped, making it easier for new players to find Mudwich.
Big Reworks:
- Reworked almost all interiors.
- Reworked the scaling of mining.
- Reworked the entire smithing skill.
- Reworked item rarities and their outline icon.
- Reworked the entire feel/aesthetic of the game.
- Reworked the gathering difficulty of all skills.
- Reworked stats for every single item in the game.
- Reworked sprites for Shade Mother and Meteorite Golem.
- Reworked sled quest to now grant a beginner horse mount.
- Reworked the leaderboards to condense totals on one page.
- Reworked the crafting interface to better show categories.
- Reworked cliffs, houses, grass, trees, water, rocks, and more.
- Reworked drops of over 50 mobs to be more meaningful and thematic.
- Reworked the progression of skills to improve early-mid game playthrough.
- Reworked the crafting system so that it runs on a tick system as opposed to instantaneous.
- Reworked drops such that stackable or items exceeding their max stack are broken into multiples.
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