Kaetram v3.2.1
Thank you everyone for your patience during this transition period to free-movement. You have helped me find numerous bugs that I simply couldn't even consider. As such, I've been working non-stop to go through all the bugs reported, and improve on the system considerably. Change-log for v3.2.1:
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Added global leaderboards to wishing well.
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Added click-and-hold to attack in free movement.
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Added built-in crash reporter for better debugging.
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Added bug report point system and reply functionality.
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Added subtile pathing to fix pathing into tighter spaces.
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Fixed pets crashing game.
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Fixed various small map issues.
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Fixed experience lamp interface.
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Fixed global timer getting stuck.
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Fixed duplicated adventuring tasks.
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Fixed pets being damaged by attacks.
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Fixed Shade Mother animation issues.
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Fixed Soul Dragon not draining stats.
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Fixed login issues for older accounts.
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Fixed spikes area of effect being off.
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Fixed unable to access Wastelands altar.
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Fixed realm instance duration being off.
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Fixed quests like Evil Santa not working.
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Fixed Soul Seekers not draining divinity.
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Fixed instances of mobs not fighting back.
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Fixed Meteorite Golem lootbag drop location.
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Fixed cosmetic store not correctly displaying.
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Fixed bank search sometimes withdrawing wrong item.
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Fixed world map closing when a notification occurs.
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Fixed achievement mobs not granting the achievement.
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Fixed points not synchronizing after death sometimes.
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Fixed inventory not automatically hiding when moving.
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Fixed not being able to pick up items via right-click.
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Fixed account main menu login prematurely logging out.
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Fixed mobs timing out of combat and immediately healing.
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Fixed some out-of-sync issues with abilities/projectiles.
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Fixed store not properly displaying sales/purchase updates.
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Fixed being unable to activate Shade Mother in free-movement.
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Fixed issues with instanced areas not properly dropping items.
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Fixed killing entities via poison not providing drops/progress.
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Fixed hotbar abilities reacting to mouse hover when on cooldown.
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Fixed brews and other potions from reverting vitality max health.
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Fixed status effects and poison not carrying over after relogging.
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Fixed crafting and resource gathering loop continuing after moving.
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Fixed knockback effects affecting immobile mobs (e.g. Shade Mother)
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Fixed projectiles being able to attack through plateaus on free-movement.
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Fixed Shade Mother/Meteorite Golem/Soul Dragon resource collision issues.
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Fixed certain doors getting you stuck in tiles, improved fallback considerably.
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Improved descriptions of all abilities.
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Improved remote patching for the client.
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Improved projectile synchronization with server.
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Improved "reduce effects" accessibility setting.
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Improved quest progression text, added banner for it.
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Improved banking system rendering and synchronization.
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Improved saving resolution to hopefully reduce the minor rollbacks that have been happening.
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Improved combat timers for abilities like quick draw, phantom volley, caltrops, and retaliate
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Tweaked damage/health/telegraphing for all bosses.
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Tweaked boost banner to clarify "craft speed X%" instead of "craft X%".
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Tweaked frost and flame armour abilities and how they behave with elemental weapons.
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Increased website account login duration.
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Dash, knockback, and stun now break through Turtle Mode.
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Reduced ability respec cooldown to 6 hours temporarily.
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Free-movement mode now automatically goes through doors.
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Knockback effect damages you more if you're pushed against a wall/obstacle.
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Turtle mode damage reduction lowered to 70%, timeout added, cooldown modified
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Logging in with third-party platforms auto-links verified email accounts now (otherwise tells you to go link).
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