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Kaetram v2.0.7

  • Added new quest.
  • Added new pendants.
  • Added Ironman mode.
  • Added crafting bench in Mudwich.
  • Added in-app purchases for Android and Sellix.
  • Added cape cosmetic slot.
  • Added tool tips for items in bank and inventory.
  • Added kill count and normal drops to collection log.
  • Added ability to toggle lights on and off.
  • Added an extra verification for delete account.
  • Added perfect ring for one-shotting every enemy in-game.
  • Added rare drop item message to guild chat.
  • Added new cosmetics to the store.
  • Added galaxy lily bushes.
  • Buffed potions, added new interface for their remaining time and remaining strength.
  • Reworked the entire crafting backend logic.
  • Reworked bank logic, items are now organized by last item added.
  • Fixed items not blinking when about to despawn.
  • Fixed quests being able to give you more items than you had available space.
  • Fixed Vulture achievement in Patsow.
  • Fixed Squid door not appearing after Zombie Lovers achievement.
  • Fixed certain drops dropping more items than their max stack.
  • Fixed items not displaying amount when show names is disabled in settings.
  • Fixed equipment screen display order for equipments.
  • Fixed Cactus not displaying correctly when right-clicked.
  • Fixed healing sometimes causing key movement to stop working.
  • Fixed party not updating when the owner would leave.
  • Fixed pressing enter not accepting input in certain interfaces.
  • Fixed guild banners not appearing correctly both player and in UI.
  • Fixes certain special characters not appearing correctly in chat.
  • Fixes icons for generic item requirements in crafting interfaces.
  • Fixes strawberry not being edible.
  • Fixed certain mobs using archery attack instead of magic.
  • Fixes following not engaging properly.
  • Fixes teleportation being blocked sometimes after killing mobs.
  • Fixed fountain clearing positive status effects.
  • Fixed trading interface causing issues with stackable items.
  • Fixed mouse continuing to hover over entity when right clicking interface.
  • Fixed controller being able to control out-of-focus windows.
  • Changes to alchemy ingredient requirements.
  • Changes to the foraging experience gained and level requirements.
  • Disabled context menu for input fields.
  • Reworked AOE attacks (properly calculates which entities to hit and displays damage properly).
  • Defense skill is now used to calculate damage absorption for melee, archery, and magic.
  • Adjusted experience and crafting amounts for arrows.
  • Consumables now display the amount they heal.
  • Pet drops from bosses are now no longer available in the cosmetic store.
  • Cosmetics now have their own rarity.
  • All previous settings now save on game update.
  • Friend list is now sorted by active first.
  • Depositing one item at a time now deposits the selected item.
  • Deposit all is now faster.
  • Depositing stackables now takes in consideration multiple stacks.
  • Beginner store supply is now infinite.
  • Area of effect attacks no longer bypass combat flags.
  • Maximum experience per skill is now capped at 250,000,000.
  • Bumped brightness in all caves by ~20%.
  • Skeleton King logic updated.
  • Game engine updated to latest version.
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