Early Access Update - v0.65
The Emperor and State has now been updated to version 0.65. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.
New Content
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Added new palace building: [Fengtian Hall].
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Unlocked national buildings: [Imperial Ancestral Temple] and [Jingling Palace].
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Added new feature: View Family Tree.
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Added new state attribute: [Legal Mandate]; new emperor attribute: [Heavenly Mandate].
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Implemented [Ancestral Rites] function.
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Implemented the determination mechanics for [Temple Name] and [Posthumous Name]. Note: The mechanics for Temple Name and Posthumous Name take effect after the new emperor ascends the throne, meaning the current emperor's functions will be limited accordingly.
Optimizations
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Added 6 new memorial events, and adjusted options for some old memorial events.
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Optimized the scene image for concubine family banquets. (DLC players can now see seated concubines during the banquet.)
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Factions now appropriately enhance the quality of their generals as they develop.
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Faction armies now place less emphasis on city fortifications when deciding to attack, thus increasing their offensive initiative.
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Adjusted the layout of the emperor information panel.
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Optimized the lag issue when dragging the strategic map in the mid-to-late game.
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Various other minor optimizations and adjustments.
Fixes
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Fixed a bug where edited events could not properly yield famous concubines.
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Attempted to fix a bug where occasionally an extra turn would pass at the end of a player's turn.
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Fixed a bug where the game would freeze if a concubine requested treasure during a night visit when the emperor was exhausted.
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Fixed multiple detailed bugs in memorial events.
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Fixed a bug where internal treasury expenditures were not recorded in the state treasury expenses.
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Fixed a bug where the emperor's [Diligence] trait was supposed to reduce mood consumption by 30%, but actually reduced it by 70%. It is now changed to a 40% reduction.
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Fixed several other minor bugs.
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