PATCH #1 | We managed to fix a bunch of bugs thanks your feedback and help!
Zero Caliber 2 – Hotfix #1 Changelog
Hi everyone, following an incredible launch, we got back to work - the 1st patch is already LIVE! There are some VERY important fixes in there, we need feedback to see if they really worked - feel free to post yours under this post, or in one of our sub forums: https://steamcommunity.com/app/2719740/discussions/0/819211732999263680/
We've already started working on the 1st content update, and yet another QoL patch - please keep the feedback coming, it REALLY helps!
⭐️ GENERAL IMPROVEMENTS ⭐️
- Added Brightness Slider (adjustable from 0.5 to 2.0, default: 1.0). The default brightness is now slightly higher,
- Updated Logo with a larger, higher-resolution version (will be further refined),
- Improved Force Pull — now more accurate,
- Fixed several fade transition issues (= screen flashes or half-black screen). Remaining minor flicker will be addressed soon,
⭐️ MAP FIXES | BALANCE ⭐️
Airfield
- Adjusted combat balance near the lobby building,
- Fixed multiple spots where you could get stuck,
- Added extra crates to the truck platform at the end for smoother traversal,
Richwood’s Fall
- Fixed a spot where you could get stuck between the couch and lamp,
- Added an extra POI to help indicate that the truck’s fuel tank must be destroyed,
Saltbreak Harbor
- Fixed ladder pop-up issues in the final tower,
- Fixed an issue where NPCs could get stuck in animation at the start,
Saltbreak City
- Fixed an issue where the truck that breaks through the gate could block the path. The wreck now despawns after 20s,
Inferno Village
- Fixed unpickable weapon skin in the guard tower,
Roofs of Kalingrad
- Added the Tommy Gun (with drum magazine) to the map — now unlockable,
Tutorial
- Fixed Holo Controller visuals — controller model and button press display now work correctly. (Some minor issues may remain - will be fixed soon.),
⭐️ ACHIEVEMENTS ⭐️
Fixed event-based achievements across all maps,
⭐️ PERF & STABILITY ⭐️
- Improved overall performance,
- Fixed several server-related issues that could cause instability,
- Tweaked grenade grab/release precision from inventory slots
Have fun! o7 - Dan & the XREAL Games Team
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