ZERO CALIBER 2 | Major Update (Refined Gunplay, Smarter Enemies, New Content)
Hey everyone,
This update is a BIG one and focuses on three main areas: weapon feel, AI behavior, and hands-on VR interaction. A lot of this comes straight from community feedback: things that felt off, looked odd, or just didn’t hit as hard as they should.
You’ll find long-requested features like the flippable G33 magnifier, fully dynamic pistol hammers, deeper belt and weapon customization, improved AI reactions, and a big polish pass across weapons, audio, animations, combat and visuals. There’s also new content to unlock, plus a mountain of fixes under the hood.
Let’s break it down.
🔧 NEW OPTIONS | GAMEPLAY TWEAKS 🔧
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Added Grenade Throw Assist with 3 strength levels
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New Weapon Smoothing setting
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Bloom on/off toggle
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Chromatic Aberration on/off toggle
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Weapon attachments are now visible when holstered
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Weapon slots and player belt are now fully customizable and can be repositioned individually
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Added trigger interaction for grabbing ammo from the belt (Known issue: when trigger grip is set to toggle, releasing the trigger may drop the ammo)
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Improved **force-pull mechanics **
🔫 WEAPONS | INTERACTIONS 🔫
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Flippable G33 magnifier
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Can be flipped by hand or with other objects
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Other players can also flip your sight
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Grenade launcher barrels can now be opened and closed manually
- Also interactable by other players
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Dynamic pistol hammers
- Can be pushed down manually
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Animated pistol hammers across supported weapons
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Overhauled several weapon, magazine, and attachment models based on player feedback for more realistic visuals
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General weapon polish pass:
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Recoil behavior fixed and refined
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Controller rumble values adjusted across all weapons for stronger, caliber-dependent feedback
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Reworked weapon sounds to feel more powerful and punchy
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Fixed gunstock calibration, added horizontal adjustment
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Lobby now includes newly added weapons
🆕 NEW CONTENT 🆕
New Weapons
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Moss500 – Black Edition
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VSS
New Weapon Skins (Pulse Series)
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AUG – Pulse skin
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AK15 – Pulse skin
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Smith & Wesson .45 ACP – Pulse skin
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VSS – Pulse skin
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Pulse Breaker (melee weapon)
All unlockable through in-game challenges.
🎯 RECOIL | AUDIO | GUN FEEL 🎯
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Overall recoil tuning pass for:
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Pistols
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SMGs
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Assault Rifles
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Snipers
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Improved weapon audio
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Improved controller vibration and weapon rumble
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Colt Python fixes:
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Spent casings now appear correctly after firing
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Cylinder rotates on trigger pull
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Hammer animation corrected
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🤖 AI BEHAVIOR 🤖
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Enemies now use cover more effectively under fire
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Improved AI interaction speed
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Added movement smoothing for enemies
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Improved enemy animation frames
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Improved enemy head-turning animations
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Added 100+ new physical death animations
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Fixed enemies getting stuck in reload loops
🎮 CONTROLS | UI 🎮
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Fixed tutorial holo controller buttons and widgets
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Fixed weapon UI:
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Magazine order
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Magazine naming
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Fixed armory item info widget issues
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Improved hand poses for rope climbers
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Fixed various input-related issues
🛠️ FIXES | STABILITY 🛠️
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Fixed multiple server crash issues
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Improved OpenXR and Virtual Desktop support
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Fixed Vivox voice chat randomly stopping
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Fixed missing music or sound playback
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Fixed projectiles passing through the ground
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Fixed laser pointer locking in one direction
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Fixed incorrect height calibration when calibrating while crouched
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Fixed players getting stuck in crouch after respawning from checkpoints
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Fixed smoke grenade visual blocker not clearing on kill
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Players can no longer damage teammates with grenades or grenade launchers when friendly fire is off
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Added additional **cheat protection **
🎨 VISUALS 🎨
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Replaced low-resolution title screen with a high-quality version
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Updated lighting for:
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Hill Nest
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Richwood’s Fall
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Richwood’s Shock
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Lobby
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Improved LOD for distant characters to reduce choppy animations
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Added new burning surface effect
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Fixed glowing barrels and attachments
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Numerous weapon-specific texture and mesh fixes across pistols, SMGs, ARs, shotguns, and snipers
⚔️ PVP ⚔️
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Fixed lighting on all PvP maps:
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Fixed rank display in the lobby
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Removed random leftover text from host panels
As always, thanks for all the feedback! A huge chunk of this update came directly from things you called out. Keep it coming. We’re already working on what’s next!
Have fun! o7
- Dan & the XREAL Games Team
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