Patch Notes - Version 1.02.01
~~This update includes the 5v5 game mode! However, it won't be visible in-game right away as we'll be activating it server-side. We’ll drop an announcement as soon as it goes live. Stay tuned! ~~5v5 mode is now live!
Main features
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Implemented the 5v5 Game Mode
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5v5 Quickplay is now available for everyone. Quickly jump into a 5v5 match against other users or squads
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5v5 Lobby Mode is now available for everyone. You can create custom lobbies and share the code with your friends or the rest of the community.
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Social Menu: Available now in the Main Menu.
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Create or join a squad with your friends or other community members.
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The Squad leader will be able to either join a Custom Lobby or initiate the quickplay matchmaking to compete against other teams.
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Introduced 36 new Challenges in the Featured tab exclusive for the 5v5 game mode.
5v5 Stability & Fixes
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Disabled automatic bot fill-ups and turned off the "Any" player mode option by default.
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Reordered and updated the quickchat radial with more useful tactical and team-only options.
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Added a post-pause countdown timer and extended the pre-pause grace period to give players more preparation time.
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Fixed an issue where non-party leaders would incorrectly see the "Play Again" button on the end-of-match screen.
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Centered player names on the top HUD bar and fixed permanent bot name displays.
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Updated lobby and quickplay game mode selection art.
Gameplay & AI
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Lowered the sprint dribbling max speed penalty.
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Increased the contextual sprint dribbling touch cadence.
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Decreased the turn penalty on manual defending.
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Increased Goalkeeper reaction time.
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Less speed loss on turns while sprint dribbling.
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Reduced the physical shoulder barge radius and halved the guaranteed physical tackle range to make defending more skill-based and rewarding.
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Added a toggleable setting to preview an early version of real-time visual feedback for pass targeting during matches.
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Reduced the radius for AI auto-tackles and fixed goalkeepers incorrectly triggering auto-tackles outside the penalty box.
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Improved offensive AI positioning and run-tracking calculations to reduce crowding and clutter in the attacking third.
Stability & Bug Fixes
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Fixed a server packet corruption bug that occurred when handling very high volume of cards that could cause connection errors with the server.
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Updated in-game text localization files across multiple languages.
**To further celebrate the playtest we have included a free Rare player in our Shop for everybody! **
Get it know as it will be only available until the end of the Playtest!
Next week, we have a very special activation involving Adidas and some well-known faces in football gaming! Stay tuned for the 11th, as it will feature several in-game challenges and FREE exclusive kits that will last for a month! More details on the 11th of August!
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