Corruption Core Changes & Multiplayer Fixes
Expected update time: October 13, 2026, at 18:00 (Beijing time, UTC+8).
Corruption Core
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Transfer energy from a Possessed teammate to yourself, up to 100. Excess energy stays with the teammate.
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The Core is not consumed if a teammate transfer cannot be completed. Its effect on Escapists is unchanged.
Ability Effects & Audio
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Standardized smoke, whooshes, and effect timing for several Possessed abilities, with consistent distance-based audio rules by day and night.
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Standardized nighttime human-form audio rules: invisibility potion and sedative sounds are heard only by the user and nearby Possessed players.
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Restored Ghost Bride hit sounds for nearby players.
Ghost Wall & Ghost Carry
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Fixed occasional missing return audio for the player affected by Ghost Wall.
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Fixed other nearby Escapists incorrectly hearing the Ghost Wall return whoosh at night.
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Successfully starting a transformation removes Ghost Wall from that Possessed player and notifies all Possessed players.
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Fixed failed returns when carried beyond the Ghost Wall boundary. Its restriction remains active after the carry is interrupted.
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Fixed Ghost Carry getting stuck on certain steps and near low branches in the Ancient Mansion's training courtyard.
Meetings, Reconnection & Voice Chat
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Fixed the speaking list and chat box not returning after a School meeting assassination.
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Fixed missing meeting markers and incorrect personal yellow marker positions after reconnecting.
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Fixed Escapists seeing each other and the Ghost Bride appearing human after disconnecting by day and reconnecting at night.
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Fixed lingering wolf voice effects after reconnecting during daytime or a meeting.
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Fixed lingering distorted voice effects after a self-kill and dead players still hearing private wolf chat.
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Fixed servants sometimes being unable to hear teammates after inheriting the killer role.
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