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Меню

Version 12: The Moonshiner Update

New Content

  • Added a new job: the distillery.

  • Added alcohol.

  • Added cult hideout.

  • Added two new tunnels connecting the greenhouses to the club.

  • Added a supplier to metalworks so citizens with good karma can obtain a pipe.

  • Added new muzzle flashes.

  • Added bullet casing effects.

  • Added warplanes during wartime.

  • Added more soundscapes.

  • Added kevlar vest.

  • Added skintape.

  • Added 9x39 ammo.

  • Added rot bomb.

  • Added two new music tracks.

  • Added a burning indicator.

  • Added more neuroconsoles.

Improvements

  • Improved interaction responsiveness and reliability.

  • Improved grabbale behaviour.

  • Major network optimizations and improvements.

  • Adjusted melee positioning for pipe.

  • Improved grabbing of warhead components.

  • Updated prole, scumbag, and corpsman models.

  • Added more posters.

  • Added signs to the wartime factory.

  • Items dropped from the inventory now face the player.

Gameplay Changes & Balance

  • Antagonists respawn underground.

  • Increased default loot generation.

  • Warhead cores have a small chance of being defective.

  • Pushing others is now consindered as an assult.

  • Fuel refineries can now take rot shrooms, cancer pods, suspicious meat, and organs.

  • Nerfed suspicious meat.

  • Added a chest at the metalworks.

  • Made all illegal drugs cause addiction and cure withdrawal.

  • Made all illegal drugs unusable by the Cortex.

  • Witnessing death drains sanity.

  • Added cigarettes to loot nodes.

  • Events will no longer interrupt eachother, but instead trigger sebsequently.

  • Cigarette soup causes addiction and cures withdrawal.

  • Moved one of the vault doors before the bazaar.

  • Added temporary coal nodes to the underground.

Bug Fixes

  • Fixed failed Skull Sterling purchases no longer count as a transaction.

  • Fixed a rare bug related to invalid player names.

  • Fixed quickly refreshing the server list breaking subsequent queries.

  • Fixed many incorrect localizations.

  • Fixed LMG animation.

  • Fixed pot surfing.

  • Fixed uncompletable "War Effort" task.

  • Fixed item retention when changing fates.

  • Fixed hurt sounds not being replicated to other players.

  • Fixed invisible rot nodes.

  • Fixed telescreen audio looping.

  • Fixed laundromat door causing players to go out of bounds.

  • Fixed missing terminals in shops.

  • Fixed clipping in nightclub.

  • Fixed interaction menus and popups remaining on-screen after disconnecting.

  • Fixed player name generation.

Quality of Life Improvements

  • Joining passworded servers will prompt you to enter a password.

  • Toned down Darkness screen effect inensity.

  • Reworked various postproccessing effects.

  • Reduced console spam.

System & Server Improvements

  • Replaced "restartTime" with "maintenanceTime" with default value "null", and made it informative only.

  • Restart time uses UTC time.

  • Added the ability to set and remove a server's password in-game.

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