Version 12: The Moonshiner Update
New Content
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Added a new job: the distillery.
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Added alcohol.
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Added cult hideout.
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Added two new tunnels connecting the greenhouses to the club.
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Added a supplier to metalworks so citizens with good karma can obtain a pipe.
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Added new muzzle flashes.
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Added bullet casing effects.
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Added warplanes during wartime.
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Added more soundscapes.
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Added kevlar vest.
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Added skintape.
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Added 9x39 ammo.
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Added rot bomb.
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Added two new music tracks.
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Added a burning indicator.
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Added more neuroconsoles.
Improvements
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Improved interaction responsiveness and reliability.
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Improved grabbale behaviour.
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Major network optimizations and improvements.
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Adjusted melee positioning for pipe.
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Improved grabbing of warhead components.
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Updated prole, scumbag, and corpsman models.
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Added more posters.
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Added signs to the wartime factory.
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Items dropped from the inventory now face the player.
Gameplay Changes & Balance
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Antagonists respawn underground.
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Increased default loot generation.
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Warhead cores have a small chance of being defective.
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Pushing others is now consindered as an assult.
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Fuel refineries can now take rot shrooms, cancer pods, suspicious meat, and organs.
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Nerfed suspicious meat.
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Added a chest at the metalworks.
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Made all illegal drugs cause addiction and cure withdrawal.
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Made all illegal drugs unusable by the Cortex.
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Witnessing death drains sanity.
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Added cigarettes to loot nodes.
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Events will no longer interrupt eachother, but instead trigger sebsequently.
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Cigarette soup causes addiction and cures withdrawal.
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Moved one of the vault doors before the bazaar.
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Added temporary coal nodes to the underground.
Bug Fixes
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Fixed failed Skull Sterling purchases no longer count as a transaction.
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Fixed a rare bug related to invalid player names.
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Fixed quickly refreshing the server list breaking subsequent queries.
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Fixed many incorrect localizations.
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Fixed LMG animation.
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Fixed pot surfing.
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Fixed uncompletable "War Effort" task.
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Fixed item retention when changing fates.
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Fixed hurt sounds not being replicated to other players.
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Fixed invisible rot nodes.
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Fixed telescreen audio looping.
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Fixed laundromat door causing players to go out of bounds.
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Fixed missing terminals in shops.
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Fixed clipping in nightclub.
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Fixed interaction menus and popups remaining on-screen after disconnecting.
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Fixed player name generation.
Quality of Life Improvements
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Joining passworded servers will prompt you to enter a password.
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Toned down Darkness screen effect inensity.
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Reworked various postproccessing effects.
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Reduced console spam.
System & Server Improvements
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Replaced "restartTime" with "maintenanceTime" with default value "null", and made it informative only.
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Restart time uses UTC time.
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Added the ability to set and remove a server's password in-game.
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