Version 17a
Changelog
Additions
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Added Dewormer which spawns in underground loot nodes to aid the parasite epidemic
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Added mine underground
Improvements
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Improved postprocessing effects
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Improved lighting
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Decreased property prices (includes commercial and residential which has been lowered to 120)
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Increased anamnecyte gain amounts (experimental)
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Capped max anamnecytes to 30 (experimental)
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Buffed slot machine payouts
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Screwdrivers can now repair smoke detectors
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Dumpster rats can now be used as refinery fuel
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Axles and plates removed from underground loot pool (due to addition of mines)
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Repositioned Cortex cameras away from vents
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Lowered water saturation
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Increased organ moisture gain
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FPS optimizations on Misery for lower-end hardware
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Decreased screwdriver supply cooldown by 50%
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Decreased ore spawn time
Fixes
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Fixed Foodstand payouts
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Fixed laundry getting stuck in chutes
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Fixed Capitron3000s
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Fixed entity stacking issue with grease traps, toilets, wartime table, etc
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Fixed Corpsman anamnecyte gain
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Fixed unintended crouch-jumping spots
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Fixed interaction issues
Other
- Added back Intel 64 support for macOS (note that although Apple Silicon is officially supported, Intel 64 is not)
Please note that anyone with over 30 anamnecytes might receive a notification about losing anamnecytes. This does not affect karma. It is only clamping your anamnecyte count to the new limit.
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