Version 17b
Changelog
Additions
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[EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags
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Added waypoints to Neurostabilizers
Improvements
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Sepsis now deals damage proportionate to max health
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Darkness can only come every 30 minutes
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Signals can only rot if all Neurostabilizers are down
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Neurostabilizers now require 2x more to repair
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**[EXPERIMENTAL] **Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%
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**[EXPERIMENTAL] **Wartime reduced to 10 minutes
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Rotting a signal now requires 50% of max players to be online
Fixes
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Fixed Foodstand price fluctuations
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Fixed bombs damaging players through walls
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Fixed Sepsis Parcel turning into Stimulant Parcel
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