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OPEN PREVIEW - v19a-Preview2

How to Join the Preview Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch. Restart Steam if the branch does not appear.

v19a Preview 2 This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content.

Fixes

Gameplay & Systems

  • Fixed Proledepot showing incorrect upgrades.

  • Fixed aim sensitivity affecting recoil.

  • Fixed loot nodes only spawning 1 item.

  • Fixed Civil ID showing -1.

  • Fixed ammo slam.

  • Fixed invincibility bug.

  • Fixed fire damage immunity under certain conditions.

  • Fixed paystation payout.

  • Fixed Corpsman only earning Anamnecytes every 5 minutes.

  • Fixed Slunks being unable to use the ration factory.

  • Fixed database edge cases. Audio & VOIP

  • Fixed audio looping on death for Cremator, Liquidator, Vomitcoffin, and Brain Saw.

  • Fixed VOIP echo / ghost audio causing players to hear people who were not nearby.

  • Fixed Limitator chat bubble and voice chat icon. World & Map

  • Fixed map collision issues.

  • Fixed items falling through the map.

  • Fixed pharma tools clipping texture.

  • Fixed distillery gauge not showing correctly at certain angles. Client & Visual Bugs

  • Fixed turret upgrade causing a client disconnect.

  • Fixed a cosmetic issue causing Slunk to show the scum mask without declaring anarchy.

  • Fixed a locker visual bug where it looked like items were being shared, when they were not.

  • Fixed Limitator air bar not displaying max value correctly.

Changes

Gameplay

  • Added punching ability for proles.

  • Added boiling soup to kitchen pans while cooking. Armory & Consumables

  • Added Combat Juice back to the armory at Level 2 (900s cooldown).

  • Added Battle Solution to the armory at Level 4 (900s cooldown).

  • Updated Evil Crak Mef effects.

  • Updated Combat Juice effects and duration.

  • Updated Battle Solution effects.

  • Updated Crak Mef effects.

  • Changed Crak Mef recipe.

  • Changed Evil Crak Mef recipe.

  • Changed Motley recipe.

  • Updated Crak Mef description.

  • Updated Combat Juice texturing.

  • Added Combat Juice noise.

  • Removed Antisepsis tonic. Weapons & Animations

  • Added a new knife model.

  • Added a new knife holding animation.

  • Added a new knife stabbing animation.

  • Added a new lighter holding animation.

  • Renamed the knife to Rusty Crusty Knife.

  • Updated the Rusty Crusty Knife description. Visuals

  • Added new explosion VFX.

  • Touched up Terminus. Optimization

  • Optimized spirit post processing.

  • Optimized boulder / ore node prefab.

  • Optimized entity colliders.

  • Optimized boulders.

  • Enabled mesh compression on most objects. Platform & Security

  • Removed Family Sharing for security and gameplay integrity.

Dev Notes

  • Fixed ancient bugs. Also may have missed a few things here, we've been locked in.
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