OPEN PREVIEW - v19a-Preview2
How to Join the Preview Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch. Restart Steam if the branch does not appear.
v19a Preview 2 This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content.
Fixes
Gameplay & Systems
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Fixed Proledepot showing incorrect upgrades.
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Fixed aim sensitivity affecting recoil.
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Fixed loot nodes only spawning 1 item.
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Fixed Civil ID showing -1.
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Fixed ammo slam.
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Fixed invincibility bug.
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Fixed fire damage immunity under certain conditions.
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Fixed paystation payout.
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Fixed Corpsman only earning Anamnecytes every 5 minutes.
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Fixed Slunks being unable to use the ration factory.
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Fixed database edge cases. Audio & VOIP
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Fixed audio looping on death for Cremator, Liquidator, Vomitcoffin, and Brain Saw.
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Fixed VOIP echo / ghost audio causing players to hear people who were not nearby.
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Fixed Limitator chat bubble and voice chat icon. World & Map
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Fixed map collision issues.
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Fixed items falling through the map.
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Fixed pharma tools clipping texture.
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Fixed distillery gauge not showing correctly at certain angles. Client & Visual Bugs
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Fixed turret upgrade causing a client disconnect.
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Fixed a cosmetic issue causing Slunk to show the scum mask without declaring anarchy.
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Fixed a locker visual bug where it looked like items were being shared, when they were not.
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Fixed Limitator air bar not displaying max value correctly.
Changes
Gameplay
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Added punching ability for proles.
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Added boiling soup to kitchen pans while cooking. Armory & Consumables
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Added Combat Juice back to the armory at Level 2 (900s cooldown).
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Added Battle Solution to the armory at Level 4 (900s cooldown).
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Updated Evil Crak Mef effects.
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Updated Combat Juice effects and duration.
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Updated Battle Solution effects.
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Updated Crak Mef effects.
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Changed Crak Mef recipe.
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Changed Evil Crak Mef recipe.
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Changed Motley recipe.
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Updated Crak Mef description.
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Updated Combat Juice texturing.
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Added Combat Juice noise.
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Removed Antisepsis tonic. Weapons & Animations
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Added a new knife model.
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Added a new knife holding animation.
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Added a new knife stabbing animation.
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Added a new lighter holding animation.
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Renamed the knife to Rusty Crusty Knife.
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Updated the Rusty Crusty Knife description. Visuals
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Added new explosion VFX.
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Touched up Terminus. Optimization
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Optimized spirit post processing.
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Optimized boulder / ore node prefab.
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Optimized entity colliders.
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Optimized boulders.
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Enabled mesh compression on most objects. Platform & Security
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Removed Family Sharing for security and gameplay integrity.
Dev Notes
- Fixed ancient bugs. Also may have missed a few things here, we've been locked in.
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