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Over The Top: WWI - August Playtest is now live!

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Hey guys! We are excited to announce that the public August Playtest for Over The Top: WWI is now live!

Changelog:

In no particular order:

New / Added

  • Added a Saint-Chamond tank.

  • Added 3 new British Officer Uniforms.

  • Implemented bee swarms on some maps.

  • Introduced random "Retreat!" and "Hold this position!" voice lines during counterattacks and when defending.

  • Added message when a counterattack fails.

  • Implemented a confirmation popup message for spawning on contested points with a toggle to disable the message for the future.

  • Added unique scopes for each sniper rifle tier.

  • Added 2D "bomb reload" sound and visual UI for bomb reloading.

  • Added bomb reload icon that fills up over time, informing players about bomb reload progress.

  • Added server debug log message printing name/IP/port every minute.

  • Added server setting for vehicle respawn timer multiplier (Var 5).

  • Added healing/ammo station indicators on screen when low on health or ammo.

  • Added a wire icon and sound when walking through barbed wire.

  • Added a "Respawn Now" button to ESC and Troop menus.

  • Added message and UI when building in restricted zones is not allowed.

  • Added an icon crosshair for friendly vehicles and planes.

  • Added score gain for spotting bots.

  • Added kill bonus score for killing enemies on MGs.

  • Added top-down vehicle images that rotate letting players know which way they are facing.

  • Added campaign help text and extended campaign duration.

  • Added UI bar to compass showing progress to victory.

  • Added option for 1st person mouse sensitivity.

  • Added a new Options Menu UI. (Still work in progress)

  • Added ability for officers to call in flares that spot players in their area.

  • Added call-in limit for smokes and gas (1–2 per team).

  • Added a music instrument to every map.

  • Re-added smoothing to spectator camera.

  • Added prompt to switch teams after campaign ends.

  • Added random chance to be kicked out of team during campaign, in an attempt to balance teams naturally by resorting them.

  • Implemented double construction speed during build-up phase.

  • Added tooltips tp engineer constructibles.

  • Added help text on airplane HUD.

  • Added construction stages to Tin-Roofs.

  • Added score reward for grenade kills post-mortem.

  • Added warning icon to contested capture points on the right side UI.

  • Added functionality to kill occupants in despawned vehicles.

  • Added a few new ruins, stone walls, and hedges to Canal for additional cover.

  • Added debugging info and tweaks to improve bots exiting points.


Changes / Improvements

  • Removed third-person camera from QF guns and 37mm Cannon.

  • Streamlined aim-related animations to feel smoother.

  • Reworked player movement smoothing to reduce target lead.

  • Re-balanced player damage values and adjusted bullet damage drop-off.

  • Completely reworked mouse input system for better hit registration and responsiveness.

  • Reworked HUD and visual style for reload and health circles.

  • Sped up plane bomb reloads.

  • Re-balanced stamina and sprint ability for armored class (now has 1/3 stamina).

  • Tweaked fog, snow, and rain weather chance to be lower.

  • Fixed extremely dense Snow Fog.

  • Increased capture zone protection timer.

  • Shortened water wheel axle.

  • Moved engineer constructible tin roof slightly higher.

  • Increased transparency on raindrops and shortened snowstep particle life.

  • Added indicator when bleeding out using UI elements instead of sprites.

  • Bots are now only assigned one ranged weapon to prevent issues with bots never engaging players.

  • Tweaked melee movement to match standard running speed.

  • Increased barbed wire visibility.

  • Adjusted bullet damage on barricades.

  • Updated default FOV to 54.

  • Turning off screenshake will no no longer bypass sniper recoil animations.

  • Removed match settings access from non-admins.

  • Optimized vehicle hitboxes.

  • Made plane handling more consistent and smooth.

  • Updated music instrument default volume to 60%.

  • Overhauled spawn UI and capture logic.

  • Aiming at friendly vehicles will now display a "don't shoot" icon and disable the crosshair.

  • Updated sound effect for barbed wire death to better fit injury type.

  • Made rifle grenade arc more pronounced to force upward aim and hopefully fix players killing themselves with it.

  • Face customization now preserves customization options when changing head models.

  • Changed rifle grenade stance to prevent standing while throwing.

  • Improved squad join restrictions (locked squads now respected).

  • Updated various map assets and added extra spawn exits.

  • Removed electric lamp sounds from Troop Menu.

  • Removed cycling from first-time graphics setup.

  • Renamed "Spawn Menu" to "Change Spawn".

  • Renamed "Home" to "Play".

  • Renamed "Animation Menu" to "Emotes".

  • Renamed "Aim Down Sights Sensitivity" to "Cannon Aim Sensitivity".

  • Renamed settings file to force global reset.

  • Hotkeys panel now always shows up when pressing ESC.

  • Reduced culling time for player meshes, hopefully improving performance somewhat.

  • Refined collision and navmesh zones for better AI pathing and more performance in SP.

  • Nerfed fire grenade and armored fire nade count on various classes.

  • Simplified camera snap behavior when releasing tilde zoom.

  • Changed SP/server navmesh generation to reduce overhead.


Fixes

  • Fixed spawn issues causing players to appear inside walls or underground.

  • Fixed crosshair lag when aiming with player model In first person.

  • Fixed binocular and trench light scope rotation when built by Engineers.

  • Fixed spawn camera bouncing up/down or spawning in air.

  • Fixed squad display showing 0 players.

  • Fixed destructible materials and stages on walls.

  • Fixed invisible wall inside B farmhouse on Weris.

  • Fixed a rare bug causing the camera to zoom across the screen upon closing map screen.

  • Fixed camera not blending smoothly after death.

  • Fixed various best player screen bugs.

  • Fixed flamethrower continuing to shoot invisibly after death.

  • Fixed default inverted airplane controls being inverted (lel).

  • Fixed VOIP turning off randomly, or turning 2D.

  • Fixed "Tap to Aim" causing ADS to break with binoculars.

  • Fixed friendly fire behavior with vehicles and downed teammates.

  • Fixed teammates being able to be teamkilled while downed.

  • Fixed best squads display being broken.

  • Fixed rifle grenade cancel animations.

  • Fixed bug where bots with trench binocs continued aiming post-pickup.

  • Fixed third-person camera error when using map editor tools.

  • Fixed unbreakable windows and roofs with wrong colliders.

  • Fixed "F to Interact" showing on unusable vehicles during build-up.

  • Fixed trench binocs going into fist animation.

  • Fixed several bugs with party UI and squad joining.

  • Fixed incorrect camera blend mode on death.

  • Fixed animation issues when bolting with rifles and cancelling aim.

  • Fixed animations staying on melee mode after opening ESC.

  • Fixed bots unable to exit point A on Cambraix.

  • Fixed a painting bug in map editor.

  • Fixed map bugs on Alpenflugplatz and Nimy.

  • Fixed players not spawning at the correct spot or spawning mid-air.

  • Fixed high FOV settings resetting improperly.

  • Fixed bugs causing map camera to behave incorrectly.

  • Fixed icon/crosshair UI misalignment.

  • Fixed "Feedback" button misalignment in main menu.

  • Fixed multiplayer buttons appearing in Main Menu when not applicable.

  • Fixed props with bad collider references.

  • Fixed airplane tilde camera behavior.

  • Fixed UI overlays remaining in menus (e.g., melee icon).

  • Fixed rifle grenade spam and emote stance issues.

  • Fixed players being stuck in best player screen.

  • Fixed sniper reload animation automatically canceling aim after last shot.

  • Fixed game crash related to packet handling.

  • Fixed players being visible while invisible (bug with cosmetics or animation).

  • Fixed digging around specific objects like logs failing.

  • Fixed power line wire textures and broken posters.

  • Fixed index errors with props on multiple maps.

  • Fixed various incorrect or misaligned tooltips.

  • Fixed missing or broken no-sapper zones.

  • Fixed vault prompts while being crouched.

  • Fixed missing large water impact particle.

  • Fixed a bug causing trench binoculars to be reloadable.

  • Fixed spawn cap logic not resetting properly.

  • Fixed logic for unassigned scene props.

  • Fixed a rare bug causing players to join spectators while still alive if getting killed while being scoped in a rifle scope or binocular.

  • Fixed map join via Steam Friends not working.

  • Fixed inconsistent singleplayer plane behavior.

*Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay. * If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.

[dynamiclink href="https://store.steampowered.com/app/2778610/Over_The_Top_WWI/"][/dynamiclink] Thank you! We look forward to seeing you on the battlefield very soon! /Flying Squirrel Entertainment

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