Over The Top: WWI - August Playtest is now live (again)!
Surprise! We **think **we have **fixed **the server crash **issues **and the AI pathfinding bugs!!! So, the playtest is live again... either until it all crashes and burns… or for at least a day or two.
Hop in now and play a few rounds!
Changelog:
In no particular order:
New / Added
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Added a Saint-Chamond tank.
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Added 3 new British Officer Uniforms.
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Implemented bee swarms on some maps.
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Introduced random "Retreat!" and "Hold this position!" voice lines during counterattacks and when defending.
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Added message when a counterattack fails.
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Implemented a confirmation popup message for spawning on contested points with a toggle to disable the message for the future.
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Added unique scopes for each sniper rifle tier.
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Added 2D "bomb reload" sound and visual UI for bomb reloading.
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Added bomb reload icon that fills up over time, informing players about bomb reload progress.
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Added server debug log message printing name/IP/port every minute.
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Added server setting for vehicle respawn timer multiplier (Var 5).
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Added healing/ammo station indicators on screen when low on health or ammo.
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Added a wire icon and sound when walking through barbed wire.
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Added a "Respawn Now" button to ESC and Troop menus.
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Added message and UI when building in restricted zones is not allowed.
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Added an icon crosshair for friendly vehicles and planes.
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Added score gain for spotting bots.
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Added kill bonus score for killing enemies on MGs.
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Added top-down vehicle images that rotate letting players know which way they are facing.
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Added campaign help text and extended campaign duration.
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Added UI bar to compass showing progress to victory.
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Added option for 1st person mouse sensitivity.
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Added a new Options Menu UI. (Still work in progress)
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Added ability for officers to call in flares that spot players in their area.
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Added call-in limit for smokes and gas (1–2 per team).
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Added a music instrument to every map.
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Re-added smoothing to spectator camera.
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Added prompt to switch teams after campaign ends.
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Added random chance to be kicked out of team during campaign, in an attempt to balance teams naturally by resorting them.
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Implemented double construction speed during build-up phase.
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Added tooltips tp engineer constructibles.
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Added help text on airplane HUD.
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Added construction stages to Tin-Roofs.
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Added score reward for grenade kills post-mortem.
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Added warning icon to contested capture points on the right side UI.
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Added functionality to kill occupants in despawned vehicles.
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Added a few new ruins, stone walls, and hedges to Canal for additional cover.
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Added debugging info and tweaks to improve bots exiting points.
Changes / Improvements
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Removed third-person camera from QF guns and 37mm Cannon.
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Streamlined aim-related animations to feel smoother.
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Reworked player movement smoothing to reduce target lead.
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Re-balanced player damage values and adjusted bullet damage drop-off.
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Completely reworked mouse input system for better hit registration and responsiveness.
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Reworked HUD and visual style for reload and health circles.
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Sped up plane bomb reloads.
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Re-balanced stamina and sprint ability for armored class (now has 1/3 stamina).
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Tweaked fog, snow, and rain weather chance to be lower.
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Fixed extremely dense Snow Fog.
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Increased capture zone protection timer.
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Shortened water wheel axle.
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Moved engineer constructible tin roof slightly higher.
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Increased transparency on raindrops and shortened snowstep particle life.
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Added indicator when bleeding out using UI elements instead of sprites.
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Bots are now only assigned one ranged weapon to prevent issues with bots never engaging players.
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Tweaked melee movement to match standard running speed.
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Increased barbed wire visibility.
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Adjusted bullet damage on barricades.
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Updated default FOV to 54.
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Turning off screenshake will no no longer bypass sniper recoil animations.
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Removed match settings access from non-admins.
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Optimized vehicle hitboxes.
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Made plane handling more consistent and smooth.
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Updated music instrument default volume to 60%.
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Overhauled spawn UI and capture logic.
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Aiming at friendly vehicles will now display a "don't shoot" icon and disable the crosshair.
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Updated sound effect for barbed wire death to better fit injury type.
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Made rifle grenade arc more pronounced to force upward aim and hopefully fix players killing themselves with it.
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Face customization now preserves customization options when changing head models.
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Changed rifle grenade stance to prevent standing while throwing.
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Improved squad join restrictions (locked squads now respected).
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Updated various map assets and added extra spawn exits.
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Removed electric lamp sounds from Troop Menu.
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Removed cycling from first-time graphics setup.
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Renamed "Spawn Menu" to "Change Spawn".
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Renamed "Home" to "Play".
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Renamed "Animation Menu" to "Emotes".
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Renamed "Aim Down Sights Sensitivity" to "Cannon Aim Sensitivity".
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Renamed settings file to force global reset.
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Hotkeys panel now always shows up when pressing ESC.
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Reduced culling time for player meshes, hopefully improving performance somewhat.
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Refined collision and navmesh zones for better AI pathing and more performance in SP.
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Nerfed fire grenade and armored fire nade count on various classes.
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Simplified camera snap behavior when releasing tilde zoom.
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Changed SP/server navmesh generation to reduce overhead.
Fixes
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Fixed spawn issues causing players to appear inside walls or underground.
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Fixed crosshair lag when aiming with player model In first person.
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Fixed binocular and trench light scope rotation when built by Engineers.
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Fixed spawn camera bouncing up/down or spawning in air.
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Fixed squad display showing 0 players.
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Fixed destructible materials and stages on walls.
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Fixed invisible wall inside B farmhouse on Weris.
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Fixed a rare bug causing the camera to zoom across the screen upon closing map screen.
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Fixed camera not blending smoothly after death.
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Fixed various best player screen bugs.
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Fixed flamethrower continuing to shoot invisibly after death.
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Fixed default inverted airplane controls being inverted (lel).
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Fixed VOIP turning off randomly, or turning 2D.
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Fixed "Tap to Aim" causing ADS to break with binoculars.
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Fixed friendly fire behavior with vehicles and downed teammates.
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Fixed teammates being able to be teamkilled while downed.
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Fixed best squads display being broken.
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Fixed rifle grenade cancel animations.
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Fixed bug where bots with trench binocs continued aiming post-pickup.
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Fixed third-person camera error when using map editor tools.
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Fixed unbreakable windows and roofs with wrong colliders.
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Fixed "F to Interact" showing on unusable vehicles during build-up.
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Fixed trench binocs going into fist animation.
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Fixed several bugs with party UI and squad joining.
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Fixed incorrect camera blend mode on death.
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Fixed animation issues when bolting with rifles and cancelling aim.
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Fixed animations staying on melee mode after opening ESC.
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Fixed bots unable to exit point A on Cambraix.
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Fixed a painting bug in map editor.
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Fixed map bugs on Alpenflugplatz and Nimy.
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Fixed players not spawning at the correct spot or spawning mid-air.
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Fixed high FOV settings resetting improperly.
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Fixed bugs causing map camera to behave incorrectly.
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Fixed icon/crosshair UI misalignment.
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Fixed "Feedback" button misalignment in main menu.
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Fixed multiplayer buttons appearing in Main Menu when not applicable.
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Fixed props with bad collider references.
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Fixed airplane tilde camera behavior.
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Fixed UI overlays remaining in menus (e.g., melee icon).
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Fixed rifle grenade spam and emote stance issues.
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Fixed players being stuck in best player screen.
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Fixed sniper reload animation automatically canceling aim after last shot.
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Fixed game crash related to packet handling.
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Fixed players being visible while invisible (bug with cosmetics or animation).
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Fixed digging around specific objects like logs failing.
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Fixed power line wire textures and broken posters.
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Fixed index errors with props on multiple maps.
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Fixed various incorrect or misaligned tooltips.
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Fixed missing or broken no-sapper zones.
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Fixed vault prompts while being crouched.
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Fixed missing large water impact particle.
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Fixed a bug causing trench binoculars to be reloadable.
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Fixed spawn cap logic not resetting properly.
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Fixed logic for unassigned scene props.
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Fixed a rare bug causing players to join spectators while still alive if getting killed while being scoped in a rifle scope or binocular.
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Fixed map join via Steam Friends not working.
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Fixed inconsistent singleplayer plane behavior.
*Please keep in mind that the game is still in alpha and a number of features have not yet been implemented. There will be bugs and performance issues as well unfinished gameplay. * If you are interested in participating in the Playtest, you can register for it from our Steam Store Page. Once registered, you will be notified once the Playtest starts.
[dynamiclink href="https://store.steampowered.com/app/2778610/Over_The_Top_WWI/"][/dynamiclink] Thank you! We look forward to seeing you on the battlefield very soon! /Flying Squirrel Entertainment
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