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Hotfix 1.13

Hotfix 1.13

  • Revamped client <> server position syncing, to combat possible cheating, to reduce rubberbanding and snapping, etc.. Player position should be more accurate.
  • Improved Ragdoll performance massively.
  • Improved performance of player prop spawning massively.
  • Optimized audio playback system, it now takes a lot less performance to play sounds.
  • Should have fixed explosions causing damage through walls.
  • Explosions now cause friendly fire damage, players are no longer immune from friendly officer call ins.
  • Gas now damages friendly players.
  • Slightly adjusted weapon stats. Mostly buffed revolvers and bolt action rifles.
  • Buffed the rifleman class
  • Nerfed the stormtrooper class
  • Nerfed the specalist class
  • Adjsuted class limits on all official servers.
  • Adjusted auto balance thresold on all official servers.
  • Fixed chat filter allow list.
  • Fixed that AA gun on Molehills could shoot into a spawn and kill everyone
  • Fixed that you could jump down a cliff and use the recoil of your AT rifle to soften the fall.
  • Can no longer spawn on officers during buildup.
  • Mortar shells will now hit and damage friendlies.
  • Fixed that saving favorites does not work.
  • Added a small delay to standing up when revived.
  • Made it impossible to plan MGs through ceilings.
  • Unused Forard Spawns will now auto destroy after 3 minutes.
  • Made it harder to dig under rubble left behind by buildings.
  • Made it impossible to spawn on barrage baloon.
  • Fixed the French behemoth MGs aiming to the wrong side of the tank.
  • Re-added the french behemoth char 2c to all the maps that it was temporarily removed from.
  • Made some more props destructible that werent previously
  • Added more security to some props so they do not float when dug nearby.
  • Fixed a major issue with hitboxes causing hit detection to be very off.
  • Added additional security to prevent players from blocking off teleporting doors.
  • Added some security for players spawning under the map, in theory they should be teleported up.
  • Medic perk now also speeds up bandaging yourself.
  • Mechanic perk now speeds up repairing.
  • Tank hit damage now scales with player count.
  • Changed Alpenflugplatz to make it easier to defend the A point.
  • Fixed that friendly vehicles could drive into each other damage each other.
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