Новости Modulus: Factory Automation
Объявления разработчиков, обновления и обсуждения.
Dev Deep Dive: How The Community Has Surprised Us
Welcome back to our Dev Deep Dive, in which we’re chatting to the team about everything that goes into bringing Modulus to life. Last time we took a look at the trickiest systems to get right and today we are diving into…
Читать и обсудить →Dev Deep Dive: Design Challenges
In this part of our Dev Deep Dive series, the team looks back on the trickiest systems to design in *Modulus*, and how we overcame the challenges. If you missed part one head here first to check it out! Jarvs (Head of C…
Читать и обсудить →Dev Deep Dive: The Vision and Evolution of Modulus
Welcome back Module Makers. It's time for another Dev Log series! In this series Jarvs sits down with the dev team to talk about the vision, challenges, and creative process behind *Modulus*. For this first part, we’re …
Читать и обсудить →Help Shape Modulus with Our New Feature Upvote Board!
Hey Module Makers. We’ve just made an exciting change to how we gather your ideas and feedback. Instead of the old Discord forum, we’re now using a **Feature Upvote board**, and it’s open to *everyone*! 🔗 Check it out…
Читать и обсудить →Modulus is Headed to Indie Fan Fest!
We’re excited to share that **Modulus** is part of the very first **Indie Fan Fest**, hosted by Media Indie Exchange (aka The Mix), and you can even spot us in the official trailer! 📅 **When:** Wednesday, September 24…
Читать и обсудить →Reasons to Join Our Discord
🚨 Tantalising Tuesday Sneak Peek 🚨 Every Tuesday, our Discord community gets a first look at **exclusive Modulus content**, things we haven’t shared anywhere else. It’s our way of saying thanks to the players who are …
Читать и обсудить →Modulus is Up For the DevGAMM Community Choice Award!
We’re excited to announce that *Modulus* is in the running for the **Community Choice Award at DevGAMM 2025** and here’s the best part: this one’s decided entirely by the community. ![Изображение из объявления Steam](<…
Читать и обсудить →Dev Log: The Art of Modulus, Part 5 | Tools & Looking Ahead
So far in our Art of Modulus series, we’ve covered the game’s origins, voxel foundations, and the art-tech collaboration that keeps it all running. To wrap things up, **Antoine** and **Thomas** share the tools of their t…
Читать и обсудить →Dev Log: The Art of Modulus, Part 4 | Evolving Over Time & Creative Mode
Welcome back to our mini-series on The Art of Modulus. Last time we took a look at how Thomas and Antoine blend creative vision with technical art, and the constraints that puts on how we design the look of the game. *Pl…
Читать и обсудить →Dev Log #10: The Art of Modulus, Part 3 | Technical Art Meets Creative Vision
Welcome back to our **Art of Modulus** mini-series. Previously, we looked at the voxel building blocks that make *Modulus *tick. But voxels alone don’t make a factory game beautiful. This time, **Antoine **and **Thomas *…
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