Some hotfixes for Survival Mode
Here are some quick hotfixes and additions for Survival Mode!
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Wire-blocks now allow materials to pass through vertically or horizontally, but block on diagonals - the diagonal passage was creating some confusing situations with ways that people commonly use wires, so I'm hoping that this is a good middle-ground
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Added a V key to Vomit, which currently causes all of the materials in your stomach to exit into the world (moved the previous V control, Vision Mode, to semi-colon key)
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QoL: can now hold the C key to consume multiple pixels more rapidly (there is a half-second duration before this starts, so you can still eat single pixels by just pressing)
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QoL: added a persistent mini-lock sprite to locked slots so it's easier to remember which are locked
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BALANCE: Slimes should no longer immediately spawn on world start (they roll their spawn timer initially now). Also, slimes during the day have been reduced a bit.
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BALANCE: Death now removes the contents of your stomach and intestines into the world
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BUGFIX: made the jetpack impulse more independent on frame rate, which should hopefully provide a more consistent experience
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BUGFIX: stomach/intestines contents should now save/restore properly
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BUGFIX: when healing from digestion, we now don't do a green flash on the player or play effects
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BUGFIX: fixed a bug where the first time damage occurred, the player avatar would play the healing sound instead
Thanks for all the feedback in the Discord Community, I wanted to get these in quickly, but there will be more updates coming soon!
Join the Community today!
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[p align="start"]-Triplejump
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