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Lasers, Mirrors, and Prisms! (1.0.43)

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This update adds a bunch of things related to lasers!

  • Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable!

  • Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals. Two Mirror Pixels on a 45 degree diagonal will deflect an incoming beam as if they are a 45 degree line.

  • Prism Pixels are craftable from Glass and Lead Oxide! They refract lasers by 45 degrees, and the rotation key can flip them between Prism Left and Prism Right modes.

  • The values related to weight on materials (Weight, Density) are now replaced with Mass, and have been somewhat rebalanced for consistency

  • Materials have had the follow additional properties added: Specific Heat, IsReflective, and Laser Absorption

  • Blender pixels reflect an incoming laser beam in a random direction every tick

  • Loose pixel forms of Mirrors, Prisms, and Blenders also have the laser-related effects

  • Max laser range greatly increased (128->512)

  • The model of how lasers transmit energy is adjusted. Previously, a laser beam would add directly to the heat value on every cell, which was very unbalanced. Now, the energy of a laser beam is conserved, with the beam continuing until it deposits all of its energy. The amount of energy deposited in a cell is determined by the LaserAbsorption value of the material.

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I've also added a "Restart Tutorial" button to the F1 Help screen, so you can start or reset the tutorial whenever you want! :)

Other things:

  • Added reactions to create the rest of the gems up to Amethyst

  • Added the molten and vapor phases of a bunch of metals

  • Added blending of Eggs into Egg Shell and Egg Yolk

  • QoL: Shift-R can now reverse-rotate the identity of a pixel about to be built

  • BUGFIX: added translations for Aluminum Hydroxide, Black Powder, Bone, Latch

  • BUGFIX: Liquid Nitrogen's formula changed to N2

  • BUGFIX: fixed formula of molten Stibnite

  • BUGFIX: localized hardness and mass strings in the hovered pixel hint

  • BALANCE: Grass growth rate 4x

Hotfix 1.0.44:

  • Fixed weight of Clay (had become lighter than water)

  • Made color of Water more visible against surface background

Hotfix 1.0.45:

  • Added Laser Absorption to the expanded material tooltip when you hold Alt

Hotfix 1.0.46:

  • BUGFIX: fixed overflow math issue with how the laser was applying heat that could freeze water while heating it

  • BUGFIX: fixed a rendering issue if the laser beam ran out of energy in a non-solid cell

Thanks to everyone in the Discord community and Twitch chat for their suggestions as we continue to improve the way the game handles heat and energy - some of the values we set up in the game in this update will be useful foundation for future revamps of the heat system and better support future simulation improvements!

Join the Community today!

  • Discord

  • YouTube

[dynamiclink href="https://store.steampowered.com/app/2803490/Atomcraft/"][/dynamiclink]

and if you haven't already please leave me a Steam review, it really helps me a lot!

-Triplejump

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