Monster Ring and other Hotfixes :) (1.0.52)
This update adds some hotfixes:
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BUGFIX: Monster Ring wasn't functional before - now it works :) It adds to the max monster count and doubles the monster spawn rate. This also makes it possible to spawn monsters in Creative Mode to get ectoplasm or slime.
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BUGFIX: RNG (random number generation) fix for IsReactionValid, should make reaction rates more consistent regardless of position
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BUGFIX: fixed issue where a single pixel of exploding material on its own would keep exploding and not be consumed
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QoL: pinned Upgrades now save & restore
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BUGFIX: adjusted weight of loam, sulfur so they sink in water
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BUGFIX: flour is now in the food ingredients category
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BUGFIX: added another call to refresh localized strings when entering a new session - this is to try and fix a bug where UI strings wouldn't change to the new locale when entering a session
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REACTIONS: Nickel Sulfate + Lye -> Nickel Hydroxide + Sodium Sulfate; Nickel Hydroxide can then decompose into Nickel Oxide and Steam
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REACTIONS: Can decompose Silicon Carbide into Si and C vapors at 3500K
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REACTIONS: Silicon Carbide + Fluorine Gas -> Silicon Tetrafluoride + Carbon Tetrafluoride
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REACTIONS: Wood Gasification now results in some amount of Charcoal
More updates coming soon! :)
Join the Community today!
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-Triplejump
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