Oh Hey, v1.06f is up and running!
Here's the low down for what's new!
-NEW- -Quest log now starts at the most current quest item -Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment. -As a result of the above fix, medical stations heal slightly faster -new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes) -new Lighting bolt gun, somewhere out there -Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player -Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.
-FIXED- -Fixed a bug where enemy ship armor repair amounts were much too fast/high -Escape now closes menus properly -Fixed a bug where sell all sold all but 1 -Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships -Fixed a bug where, on Trenzalore, a single rank insignia was floating around -Cargo pods no longer overlap each other causing issues. -You should no longer get popped out of your ship when a ship station is on the edge of the ship -death beams should no longer be mislabed when they drop off an enemy ship
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