Новости SOMA
Объявления разработчиков, обновления и обсуждения.
Share your best Frictional Games inspired creation!
We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community! Share your creations with us on Facebook or Twitter (use …
Читать и обсудить →Resident Evil and the power of narrative context
Blog post on combining narrative and gameplay, making a game even more immersive. http://frictionalgames.blogspot.se/2017/04/resident-evil-and-power-of-narrative.html…
Читать и обсудить →Resident Evil and the power of narrative context
Blog post on combining narrative and gameplay, making a game even more immersive. http://frictionalgames.blogspot.se/2017/04/resident-evil-and-power-of-narrative.html…
Читать и обсудить →Tobii eye tracking in SOMA!
At Frictional Games, we want our games to be as immersive as possible. And that's why we're extremely happy to reveal our collaboration with Tobii Gaming - as from today Tobii eye tracking is enabled in SOMA on Steam! …
Читать и обсудить →Tobii eye tracking in SOMA!
At Frictional Games, we want our games to be as immersive as possible. And that's why we're extremely happy to reveal our collaboration with Tobii Gaming - as from today Tobii eye tracking is enabled in SOMA on Steam! …
Читать и обсудить →Videogames - too fun for their own good?
A sneezing engineer was more than enough to keep the audience spellbound during the early days of film. But soon, filmmakers had to add the element of storytelling, in order to keep the viewers' attention. As a mediu…
Читать и обсудить →Videogames - too fun for their own good?
A sneezing engineer was more than enough to keep the audience spellbound during the early days of film. But soon, filmmakers had to add the element of storytelling, in order to keep the viewers' attention. As a mediu…
Читать и обсудить →New blog post on traversal
How do you handle travel time in games, and how do you keep the players intrigued and content during these periods. How do make going from one place to another fun? And what's the difference in our expectations depending…
Читать и обсудить →New blog post on traversal
How do you handle travel time in games, and how do you keep the players intrigued and content during these periods. How do make going from one place to another fun? And what's the difference in our expectations depending…
Читать и обсудить →People of Frictional - Meet our Executive Producer!
Time to get to know our executive producer, Fredrik, a little bit better. He shares some thoughts on our future projects, and let you get an insight on how Frictional Games is transforming into a two-project studio. ht…
Читать и обсудить →People of Frictional - Meet our Executive Producer!
Time to get to know our executive producer, Fredrik, a little bit better. He shares some thoughts on our future projects, and let you get an insight on how Frictional Games is transforming into a two-project studio. ht…
Читать и обсудить →Patch notes
Game: Fixed a rare bug which caused the Omnitool not to activate near door panels Modding: Added more script documentation to the helper scripts Fixed bug that prevented editor dialogs from being opened more than o…
Читать и обсудить →Patch notes
Game: Fixed a rare bug which caused the Omnitool not to activate near door panels Modding: Added more script documentation to the helper scripts Fixed bug that prevented editor dialogs from being opened more than o…
Читать и обсудить →SOMA Update released: Modding goodies!
Version 1.10 Changes: Support for mod dependencies in game: a mod can be built on top of other mods without the need of messing around with resources now. Support for mod dependencies in tools: this means tools will re…
Читать и обсудить →SOMA Update released: Modding goodies!
Version 1.10 Changes: Support for mod dependencies in game: a mod can be built on top of other mods without the need of messing around with resources now. Support for mod dependencies in tools: this means tools will re…
Читать и обсудить →SOMA Original Soundtrack
Mikko Tarmia’s SOMA OST is now available for download and streaming through iTunes, Spotify and other online services. 24 tracks of music from SOMA, tweaked and modified to create the best possible soundtrack release. …
Читать и обсудить →SOMA Original Soundtrack
Mikko Tarmia’s SOMA OST is now available for download and streaming through iTunes, Spotify and other online services. 24 tracks of music from SOMA, tweaked and modified to create the best possible soundtrack release. …
Читать и обсудить →First of a daily video series from Frictional Games.
Dive deeper into the world of SOMA to uncover more about the events and stories preceding the game with the live-action mini-series from Frictional Games and Imagos Films. Watch Transmission #1: https://www.youtube.c…
Читать и обсудить →First of a daily video series from Frictional Games.
Dive deeper into the world of SOMA to uncover more about the events and stories preceding the game with the live-action mini-series from Frictional Games and Imagos Films. Watch Transmission #1: https://www.youtube.c…
Читать и обсудить →Frictional Games Presents SOMA - Available Now
https://www.youtube.com/watch?v=cO8PLDh8UbE Creative Director Thomas Grip, reflecting on the development of SOMA: "Five years ago, SOMA started as a simple idea; to make a game that would explore the more disturbing …
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