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First Content Update Is Imminent, Help Us Last-Minute Test?

Hello all,

We're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live. We've been testing extensively with a smaller group of people, and it's now ready to run the Steam Community gauntlet. Here are the major changes, but a full changelog will be available soon:

Enemies:

  • Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones
  • Anemones congregate above the city leeching shield energy. If the shield is offline, life force is drained directly from citizens
  • Falling enemy gibs are now non-lethal to an unshielded city
  • All unshielded enemies (except Nullifiers) can now be killed with nukes, those previously fully immune are now between 80% and 98% resistant
  • Enemy shields are now destructible with bullets, lasers or flail strikes

Upgrades:

  • Cobalt Coil Gun deals 2x damage to enemy shields
  • Cobalt Coil Gun more likely to appear for Hermits
  • New upgrade: Graphene Tipped Rods, cobalt projectiles are slowed and become superheated on contact with nuke fireballs, passing through enemies and dealing damage multiple times (hot bullets)
  • New upgrade: Full Graphene Coating (hermit only), hot cobalt bullets melt through 50% more enemies
  • Institute of Automation more likely to appear in the first week (Bookworm reward achievable again)
  • Adaptive Beam Focusing removed, range vs damage outpost setting is now always available
  • Shield capacity upgrades (hermit only) now give an instant recharge, are more generous, and display percentage values relative to initial maximum (numbers go above 100%)

Rewards / Achievements:

  • Hard Boiled - break an enemy shield using superheated projectiles
  • Seafood Platter - destroy an entire swarm of inter-dimensional anemones
  • Blissful Ignorance - survive 14 days without taking any shield damage
  • Pretty Decent Innit? - suffer 3 shield breaks in one day
  • Bookworm & Bohemian rewards / achievements brought back

Other Improvements:

  • Many nerfs and buffs, everywhere (we'll get more specific in final changelog)
  • V-Sync timing mode now uses variable timesteps and allows framerates anywhere between 60-200hz (needs further testing, Delta timing is still the default for Windows installs)
  • In-game FPS counter available via [c] key
  • Fixed rare crash during shift-zoom transitions

Let us know what you think in the feedback channels on the forums, or in comments here.

-Miles @ Pixeljam

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