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Patch #1: The Profane Ecstasy Update

Greetings Commander,

The first post-launch content update has been released: **Release v1.0.1 - Profane Ecstasy **

It features two new ships. The first one is Overseer C, a* *Blood Cult pleasure craft named Profane Ecstasy. Equipped with a Thrall Pit, Terminus Bands, and an Enslaved Fiend stalking its corridors, the *Profane Ecstasy *presents a terrifying foe for the enemies of Ariok. If you've ever wanted to throw exploding demonic flesh babies at your enemies, now's your chance. 

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The second new ship is Light Destroyer A, Ultima Ratio. A relatively new pattern of starship constructed by Imperial defectors, Ultima Ratio, forgoes boarding capability for massive ship-to-ship alpha strike potential. Outfitted with the rare logic engine known as Wrath of Angels, it ensures lance weapons achieve unerring target lock in all combat conditions.

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In addition to these new ships, the Profane Ecstasy Update contains a host of balance changes and reworks to existing ships, weapons, items, and commanders. We're excited to see how you adapt with these newly revised tools.

This patch took a bit longer than usual due to the need to implement cross-version autosave compatibility, something that wasn't present during the Backer Alpha. We also used the extra time to address a wave of bugs and balance issues based on the excellent feedback from our community. Moving forward, we hope to resume our previous cadence of roughly 2 patches per month.

Ok, onto patch notes!

Content

  • New ship: Overseer C

  • New ship: Light Destroyer A

  • New weapon: Heavy Energy Lance

Stability

  • Fixed rare shield hit crash

  • Fixed rare warp breach crash

  • Provisional fix for rare inventory crash

  • Fixed Cyberfused sometimes attempting move while mind controlled

  • Fixed crash from using repair drone on system that cannot be repaired

  • Fixed commander sometimes being renamed "-4" and crashing certain encounters

  • Improved Steam Cloud stability

Gameplay

  • Replaced Witch's Mind Bolt with Death Bolt

  • Adjusted Assassin

  • Adjusted Cannibal

  • Adjusted Wight

  • Adjusted Exile

  • Adjusted Cyberfused

  • Adjusted Priestess

  • Adjusted Interdictor C

  • Adjusted Relic B

  • Adjusted Oblivion A

  • Adjusted Ancient A

  • Adjusted Shiv Missile

  • Adjusted Acid Missile

  • Adjusted Blight Bomb

  • Adjusted Graviton Bomb

  • Adjusted Claymore Missile

  • Adjusted Fury Missile price

  • Adjusted Rift Bomb

  • Adjusted Hellfire Missile

  • Adjusted Incendiary Missile

  • Adjusted Hellfire Cuirass

  • Adjusted Breach Charge

  • Improved miniboss rewards

  • Adjusted Voltaic Cruiser

  • Adjusted Core Miner

  • Fixed Torment 9 and Torment 11 modifiers on bosses

  • Demons that come with player ship starting crews are now recallable

  • Fixed Giant Necrophage becoming disabled after crew kill

  • Fixed issue preventing sensors from appearing in shops

  • Destroyed doors respawn upon warp as closed instead of open

Text

  • Added boss system lore text

  • Added module lore text

  • Fixed Wraithblade lore text

  • Fixed Death Cultist lore text 

  • Adjusted Circadian Stabilizer description

  • Fixed typo in Imperial transport encounter

  • Fixed typo in Embolden lore text

  • Updated backer credits list 

UI

  • Fixed weapons not updating in Archives

  • Fixed unlock tooltip for variant C ships in the ship list menu

  • Fixed green debug info appearing on reward entries when holding ALT

  • Fixed upgrade panel scrap failing to refund when hitting escape while hovering over the upgrade button

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