ES2: Room Editor Hotfix #2
We’ve just released a new hotfix (v17073) focusing on the room editor.
We also worked on improving stability, fixing several editor issues, and introducing a few new features for the Builders. Thanks to everyone reporting bugs and sharing feedback, it really helps us make the game better with each patch.
Btw the Build-a-room competition is still live!
Room Editor Fixes
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Fixed incorrect changes to prop rotation when entering rotation values
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Fixed hidden lights properly turning on in play mode and restoring their hidden state after exiting play mode
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Only one directional light can now cast shadows
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Texture loading is now supported on Mac
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Custom models now have improved texture and material importing
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Fixed custom model animations playing in reversed order
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Custom props now appear instantly when imported
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When importing a GLTF with many files, a scrolling message now appears so you can click "OK"
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Editor is now more stable when importing the first custom model
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Fixed a bug where some custom props couldn’t be selected
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Ocean direction is now applied correctly
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Cloud direction and speed are now applied correctly
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Fixed visual refresh of textures in the material editor
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Fixed hot reload of textures
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Trigger “isSticky” now fires once for every event
Room Editor New Features
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Added light cookies
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Locks can now optionally send signals even if their state hasn’t changed
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Trigger keys can now target more prop types
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Added ocean caustics
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Added more options for underwater effects
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Added optional GPU optimizations for custom rooms
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Added player head bob option
Lobby
- Fixed community room picker in the Lobby
Pine team
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