Escape Simulator 2 : Big Hotfix Update
Hey Escapers,
We know it’s been a bit quiet from us over the past few months. We’ve been busy behind the scenes working on multiple things at once: polishing Escape Simulator 2, preparing upcoming content, and building out new features, and also working on new content for ES1!
Here’s what we’re working on next:
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A new free room is coming next month, set in the Illusion Museum
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Another free room is already in production and planned for later this year
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We’re deep into development of the first DLC, coming later this year
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A free VR update is currently in the works
Today’s update focuses on improving the overall experience, with a wide range of fixes, improvements, and new tools for builders.
Thanks for sticking with us and for all your feedback!
Full Changelog:
Core
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Engine update
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Added Autorun option
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Added 2× cursor size option (for Ashyda's parents**)**
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Split “Hide Item Hints” and “Mute Item Hints” into separate options
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Added option to mute footsteps
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Fixed visual glitch when cutscene triggers while zoomed in
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Added skip button on end screen if picture already exists
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Fixed rendering issues on some M1 Macs
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Lobby chat now notifies when a player uses a hint or opens the walkthrough
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Removed “The Builder - Try the room editor” achievement (*too many players though they need to upload the room to get it) *
Lobby
- Added trophy for completing the Tutorial
Levels:
Starship EOS
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Hibernation Pods
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Fixed RFID sliders disappearing when overlapping
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Hologram names now update correctly after loading a save
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Bridge
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Adjusted colliders around solar panel puzzle
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Fixed gun laser alignment in multiplayer
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Cargo Hold
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Fixed elevator speed scaling with framerate
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Fixed interacting with symbols while checking solutions
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Into the Unknown
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Improved pickup for alien world token
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Fixed star key sequence issue
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Symbolic link visuals now update correctly after loading a save
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The "difficult" token should be easier to collect now
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Pirate Ship
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Tavern
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Removed redundant hints
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Fixed drink interactions
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Island
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Improved pickup for items on symbols chest
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Fixed magnet puzzle rotation
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Hideout
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Fixed rope puzzle desync issues
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Fixed pillar trigger bugs
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Dracula’s Castle
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Courtyard
- Fixed picking up key before solving puzzle
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Feast
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Improved token visibility
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Knight armor puzzle can now be solved before assembling the metal dish
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Crypt
- Fixed coffin drop audio
Other
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Removed empty rooms uploaded by players
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Various minor fixes and improvements
Room Editor – New Content
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New logic component: Animation Field Animate numeric fields on objects or material properties.
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Multiple optimizations
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New Room Config options:
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Trophy Time
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Toggle Player Nameplates
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Toggle Item Nameplates
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Enable / Disable Proximity Chat
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Enable / Disable Reflection Probe
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Room Editor – Improvements & Fixes
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Improved material animation system
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Corrected target field naming
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General UX improvements
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Improved Props tab usability
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Better object highlighting in target lists
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Added constrained scaling option
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Added “Add Delay” option for behaviour targets
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Expanded Lookable activation/deactivation options
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Switch between perspective and orthographic camera via axis gizmo
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Added UI for position/rotation editing in Animation mode
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Rename materials via right-click
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Added “Can Swap” option for slots
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Warning shown when Token ID is already in use
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Fixed Volumes not saving correctly
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Improved Lock input fields UX
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Upload now excludes all folders except [c]_CustomModels[/c]
- Pine team
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