New Build 18 July: Psychomanser Bug Fix
Corrected the following awesome issues:
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Hot key weirdness with Psychomanser powers has been fixed
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Throwing someone in the ocean shouldn't crash the game, or be possible.
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Equipped weapons and armor won't be used for Warbending or Towering Will of Iron.
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Bosses correctly start with full health.
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Crazy ass multipliers on Ancient Kings have been fixed. Monsters shouldn't have 6 figure health pools until well into Amaranth Pandemonium. They were also multiplying every time they were loaded, meaning if you went up and down the stairs on a level with an AK, you'd multiply their health by x5 or x6 every trip.
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