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Update 0.4.0.132

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Introduced major improvements to controls, intensified danger in Distorted threat locations, and clarified Shelter building with previews that can clarify why an item can’t be placed.

Gameplay and Balance

  • Increased the number of the stronger Distorted variants in areas marked with a threat of Distorted.

  • Updated level 2-5 rewards to no longer require a specific edition; all players now receive them.

  • Added loot to Ural truck cargo.

  • Disabled the use of items while in monster form.

  • Fixed a case where injured limbs would sometimes go into shock when using healing items.

  • Fixed a bug that broke the camera and the player’s view when using ladders.

Weapons, Equipment and Items

  • Added a separate, assignable action to reload all magazines at once (unbound in the controls by default).

  • Made reloading an ally’s medkit visible to nearby players.

  • Added sounds for restocking the AI-2 First Aid Kit.

  • Fixed the usage sound of some medkits from overlapping at the end of the medkit restocking animation.

  • Fixed instances of dropped items sinking into the ground.

  • Fixed the OKP-7 Collimator to display the correct reticle image at different FOVs.

  • Added a display for the Shelter build preview to say the reason why an item cannot be placed.

  • Added axes to the Shelter build preview to clarify rotation order and direction.

Raids and Maps

  • Added more potential final zone-contraction locations on the Military Base: Unstable Zone raid.

  • Added more vehicle spawn points for the Vehicle Transfer contract on the Airport raid.

  • Fixed an issue with sensor placement on the roof for contracts in Factory raids.

Interface

  • Updated the Raid Archive history to display revivals you performed on other players.

  • Added a new ammo slot to the equipment check buttons area in the inventory and inventory: it displays the current ammo count and prompts you to add magazines and ammo from your storage.

  • Updated items required for Replicator fusion to be sourced across all available inventories.

  • Moved the Replicator recipe filter to the Workshop header and made it a permanent search bar.

  • Dimmed locked Replicator recipes and locked Investigations.

  • Fixed issues with gamepad navigation for Investigations.

  • Dimmed and properly disabled selection of empty slots in the quick-access radial menu.

  • Made Tier III chronogenes now display the number of charges.

  • Shifted the hover tooltip for weapon slots to the left.

  • Ammo loading and unloading buttons no longer remain constantly present in spectator mode or outside the Shelter.

Controls and Gamepad

  • Added gamepad hotkey shortcuts for Isolated and Open Raids, including for toggling their settings.

  • Enabled "Drop All To Storage" for backpack and rig/Body Sleeve inventories via gamepad by holding the assigned button.

  • Defaulted the gamepad cursor to the first item when opening an external container.

  • Restored LT/RT switching for Workshop tabs on PS5.

  • Labeled action tooltip prompts without a bound button as “Unassigned” and hid prompts that make little sense without a binding.

  • Fixed an issue where using gamepad triggers to zoom when in the interactive map mode could cause unintended firing or aiming.

  • Fixed missing gamepad vibration when firing weapons.

Settings and Options

  • Updated the "OK" button in control settings to save uncommitted control changes, preventing bindings from being lost on next launch.

  • Enabled key binding directly from the Options search bar.

  • Displayed new bindings before applying changes when rebinding keys.

  • Updated the binding conflict list to show input types for each action and to differentiate true conflicts from simply shared buttons.

  • Adjusted the "Clear" button to appear only when there is something to clear, and fixed clearing a single directional button from breaking the rest of the binding.

Body Sleeve Appearance

  • Tightened the appearance panel layout: removing empty spaces and an unnecessary background element, and options now pack more closely.

  • Fixed incorrect Monolith references for Viper and Wizard Body Sleeve.

  • Fixed the camera view on the Base Character screen with ultrawide screens; the camera no longer shifts below the character model.

Performance

  • Eliminated instances of stuttering when equipping armor.

  • Fixed instances of visual artifacts appearing on the loading screen.

Localization

  • Updated German and Spanish localizations, including voiceovers.
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