Update 0.4.0.173
Extraction points on Headquarters, Airport and Downtown now have more cover. Finding the location you need for a contract on the map is also now easier. Molotov Cocktails and Incendiary Grenades now ignite targets instantly, rather than with a delay. Alongside all of this, a number of client hangs and crashes were fixed, and performance improvements were made.
Gameplay and Balance
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Updated Molotov Cocktails and Incendiary Grenades to immediately ignite enemies splashed with the flammable mixture. Previously, 1–2 seconds in the flame were required to catch fire.
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Updated Devourers to take damage from flamethrowers and areas of fire.
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Updated raid spawn rules so that turning on an equipped flashlight, weapon tactical flashlight, or laser sight immediately ends the short invisibility period when spawning into a raid.
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Drones and Binoculars can no longer be used while driving a vehicle.
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Fixed an issue where Mimics and Statues dealt melee damage to Operatives inside armored vehicles. Base damage statistics for both anomalies remain unchanged.
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Flowermen gathering spots are now populated as intended. Previously, a bug could leave some of these spots fully empty when a raid begins.
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Updated Fireballs to properly display as thermal heat sources when targeted through thermal sights.
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Fixed bugs that allowed the Gravity Gun to create incorrect zones at the point of impact or on a miss. These zones could cause Operatives to get stuck.
Raids and Maps
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Relocated stationary evacuation points in the Headquarters, Airport, and Downtown raids closer to nearby buildings and added cover nearby.
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Adjusted Devourers spawn locations in the Airport raid; they no longer appear at Investigation points of interest.
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Fixed a misplaced gravity zone in the Dam raid that overlapped a staircase.
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Fixed a bug that allowed players to go beyond the boundaries of the Mir Factory map in Hired Ops.
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Fixed a bug that prevented climbing out of the water via a ladder in the Dam raid.
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Fixed a bug that could cause an Operative to get stuck in an elevator in the Downtown raid.
Interface
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It's now easier to find the contract location you need on the map: hovering over a contract in the list makes its icons and zones pulse, while other contracts and map layers are dimmed.
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In the contract reward window, you can now individually select items to send for quick refining.
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Updated the Missions Terminal:
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Open Raids now have an amber icon instead of a blue one.
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Raid variant toggle icons have been enlarged.
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If an Open Raid is unavailable due to the raid rotation schedule, it now shows the opening time and a hint that you can go on an Isolated Raid in the meantime.
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When selecting Provided Equipment on the Loadout Check screen, instead of the previous warning, the list of selected Investigations that cannot be completed with that gear is now shown.
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Fixed a bug where the cost of reviving a squadmate failed to update dynamically with the number of revivals.
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Damage direction indicators now occupy a smaller area in the center of the screen.
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The damage indicator now always shows the direction of incoming damage relative to the world, so it now properly rotates together with the camera.
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The damage indicator has become more noticeable and stays on screen longer.
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Directionless damage (e.g., asphyxiation, vehicle collisions) no longer covers the entire screen with blood splatter. Also, fixed a bug that caused some monster attacks to be incorrectly treated as directionless damage.
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Fixed gamepad navigation in the emote wheel so that the selected sector no longer persists the next time the window is opened.
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Fixed an audio bug causing side panel open sounds to loop repeatedly on the raid results screen.
Graphics and Performance
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Fixed bugs in the rendering of certain environment objects that could cause client hangs and graphics device resets.
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Fixed rare Vulkan visual artifacts occurring on AMD and Intel GPUs.
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Improved performance in locations with a large amount of vegetation and small environmental objects.
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Fixed a crash occurring when completing an Isolated Raid on PlayStation®.
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