Fix and balancing (1.3.6.0)
Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below. ːcool_lifː
Patch notes (ver. 1.3.6.0):
New features and tweaks:
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You can no longer ‘Apply a poison’ to 1.5H swords(56)
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Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
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Horses also receive damage from impact
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Cavalryman 90 level bonus from unsaddling is working properly now
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Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
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Added duration (2 seconds) for ‘Inspect’ ability (id=208)
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Marble and Slate roads can now be terraformed
Horses:
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Riding Horse and Female Riding Horse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.48 to 0.13
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Simple Warhorse HP regeneration rate (per sec) reduced from 0.64 to 0.26
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Spirited Warhorse Impact damage multiplier increased from 0.3 to 1.0 HP regeneration rate (per sec) reduced from 0.64 to 0.16
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Hardy Warhorse Mass reduced from 900 to 800 HP regeneration rate (per sec) reduced from 0.8 to 0.32
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Heavy Warhorse and Royal Warhorse HP regeneration rate (per sec) reduced from 0.8 to 0.38
Ranged
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Sling Accuracy reduced from 1.4 to 1.9 (less is better)
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Sling Stone Damage multiplier reduced from 3.7 to 3.4
Melee
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Nordic Sword Thrust damage multiplier increased from 1.92 to 2.25 BasePrefireAnimTime increased from 0.8 to 1.0
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Knight Sword Thrust damage multiplier increased from 2.2 to 2.3 Swing damage multiplier increased from 1.78 to 1.9
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Light Sabre Thrust damage multiplier increased from 1.1 to 1.16 BasePrefireAnimTime increased from 0.8 to 0.9 BaseFireireAnimTime increased from 0.8 to 0.9 BaseRecoilAnimTime increased from 0.5 to 0.65
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Scimitar Thrust damage multiplier increased from 1.3 to 1.35
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Falchion Thrust damage multiplier increased from 0.92 to 0.98
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Bastard Sword Thrust damage multiplier increased from 2.4 to 2.51 Swing damage multiplier increased from 1.4 to 1.7
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Big Falchion Thrust damage multiplier increased from 1.0 to 1.1 Swing damage multiplier increased from 1.5 to 1.8
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Gross Messer Thrust damage multiplier increased from 1.1 to 1.17 Swing damage multiplier increased from 1.4 to 1.75
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War Axe Swing damage multiplier decreased from 2.16 to 1.94 BaseRecoilAnimTime increased from 1.0 to 1.1
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Battle Axe Swing damage multiplier decreased from 2.24 to 2.05 BaseRecoilAnimTime increased from 1.0 to 1.1
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Nordic Axe BaseRecoilAnimTime increased from 1.0 to 1.1
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War Pick Swing damage multiplier increased from 1.2 to 1.31
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Zweihaender BasePrefireAnimTime decreased from 1.3 to 1.2 BaseRecoilAnimTime decreased from 1.3 to 1.1
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Flamberge BaseRecoilAnimTime decreased from 1.2 to 1.1
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Bardiche Swing damage multiplier increased from 1.28 to 1.5
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Broad Axe Swing damage multiplier increased from 1.36 to 1.6
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Glaive BasePrefireAnimTime decreased from 1.3 to 1.2
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Guisarme Swing damage multiplier increased from 1.12 to 1.3 BasePrefireAnimTime decreased from 1.2 to 1.1
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War Scythe Swing damage multiplier increased from 1.36 to 1.41
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Bec de Corbin BasePrefireAnimTime decreased from 1.2 to 1.0
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Spear BaseRecoilAnimTime increased from 0.8 to 0.95
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Boar Spear BaseFireAnimTime increased from 0.7 to 0.8
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Lance Damage multiplier increased from 1.8 to 2.0
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Jousting Lance Damage multiplier increased from 2.4 to 2.65
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Decorated Jousting Lance Damage multiplier increased from 2.4 to 2.65
Bug fixes and optimizations:
Minor visual fixes
— The team
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